AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 29, 2015http://pastebin.com/mmM20sfD
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Posted Sep 29, 2015Are you still ignore my appeal on the purge. The server hangs for 5-10 minutes. on this: http://pastebin.com/L0EdYjKL
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Posted Sep 28, 2015http://pastebin.com/ZCRB9YRu Spigot 1.8.7 UPD: Sorry, I put 1.8.8 - no error. Earlier in 1.8.8 has a security problem (of which I spoke), you fix it yesterday, thanks.
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Posted Sep 28, 2015@sgdc3
No errors in the logs is not, as usual, AuthMe should work. But at the entrance to the server does not require a registration / authorization. The problem is not just me, there is also a topic on the forum RuBukkit.org. Try to test Authme to 1.7.10, you will see everything.
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Posted Sep 28, 2015@Sitmobedaf
Can you post the log? I neef to know what's the compatibility issue to fix it xD
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Posted Sep 28, 2015@sgdc3
Latest AuthMe not working on 1.7.10. So it should be?
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Posted Sep 28, 2015WARNING!!!! We found an huge security issue! Please update your verstion to this build: http://ci.xephi.fr/job/DEVBUILD-ONLY/lastSuccessfulBuild/artifact/target/AuthMe-5.1-SNAPSHOT.jar
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Posted Sep 28, 2015@sgdc3
Thank you for the info. What do you mean by security reasons?
@Sitmobedaf
What do you mean? If you don't have AuthMe on your server installed, you cannot use the features of it.
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Posted Sep 28, 2015I have a problem when I go to a server that does not require AuthMe and I can play without registration.
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Posted Sep 27, 2015@games647
Very interesting project! ;)
About the forcelogin for not registered users: we prefer to force players to register the first time due to security reasons.
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Posted Sep 26, 2015@MasterMithrandir
I created an open source version of it. Check it out here. It's in beta, so there could be bugs. So it would be better to checkout AutoIn, because it exists for a longer time. But you can make use of the source code of course and star the project if you like it.
@sgdc3
Is it possible to skip the registration of an account using the API? If I want to force login someone using this, it doesn't work if the user has no account on the server.
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Posted Sep 25, 2015The plugin is stable? You can bet on the server without fear of crash?
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Posted Sep 24, 2015@Sitmobedaf
We use the vault api to remove permissions and groups. It should already work with the purgepermissions option.
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Posted Sep 23, 2015You have carried out a purge PermissionsEx? It is necessary to accounts that are not in AuthMe removed from PermissionsEx, also removes the line of this type: http://pastebin.com/VB2Xn9zt. This is a problem PermissionsEx, but I want to AuthMe fix it.
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Posted Sep 23, 2015@MasterMithrandir
This is autoin, idk about other ways to allow premium logins
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Posted Sep 22, 2015@sgdc3
I'm just pointing this out because some of my staff told me about this feature, and asked if it could be implemented.
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Posted Sep 22, 2015@sgdc3
This is not an issue. It's only an interesting feature.
Check out these servers (no publicity intended): Insaneraids, Minegrech.
These both use a system which saves premium usernames so that they don't have to log in, while non registred names on Mojang have to register a password on the server.
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Posted Sep 21, 2015@MasterMithrandir
This is impossible, you can't (without autoin) autologin premium users. Can you find more informations about this issues?
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Posted Sep 21, 2015@sgdc3
Hey sgdc3.
Recently I got reports from my staff indicating that some servers are allowing premium users to access the server without autentificating.
I am wondering if this is possible with authme. Having premium users access the server without logging in, because they are authed by Mojang, and offline mode players (Non registred mojang names) having to register through Authme and log in.
This way all premium names would be saved for their corresponding users.
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Posted Sep 20, 2015@NewBest
That would be great! :)