AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 8, 2012@DarkFusioN007
if u disable it all NPC are stucked with a login request.
@sgcsim
ok in next release.
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Posted Mar 8, 2012sry but i have a dummie question, can i disable citizens support?
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Posted Mar 8, 2012Can you add config variable "maxPasswordLength: 20" ??
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Posted Mar 8, 2012@nicom1997
another time this is the 1000 time that i repeat that Citizens 2.0 isent out, so i cant provide any support, my support is for Citizend 1.1.6 thats all
@nicom1997
simply dont use /reload stop and start.
@Geoneo97
new command /register password password
we repeat the same thing about 1000 times hope that someone is able to read the wiki.
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Posted Mar 8, 2012@Geoneo97 have you got installed on your server Vault ?? It is required!
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Posted Mar 8, 2012in 2.6.3b3 new player cant register please fix it
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Posted Mar 8, 2012Well... don't work... I use latest version of Vault and the latest dev build from AuthMe... I only have to login after a reload... when i logout the game without logging in into AuthMe i can join server without login... why? :( PS: Sorry for bad english, I'm german....
And PlayerMoveEvent error
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Posted Mar 8, 2012The same thing. Here is my config. Maybe something is wrong?
DataSource:
mySQLColumnName: username
mySQLTablename: authme
mySQLUsername: authme
backend: file
mySQLColumnLastLogin: lastlogin
mySQLDatabase: authme
mySQLPort: '3306'
mySQLColumnIp: ip
mySQLHost: 127.0.0.1
mySQLColumnPassword: password
mySQLPassword: '12345'
caching: true
settings:
sessions:
enabled: false
timeout: 10
restrictions:
allowChat: false
kickNonRegistered: false
teleportUnAuthedToSpawn: true
maxNicknameLength: 20
allowMovement: false
minNicknameLength: 3
timeout: 30
ForceSingleSession: true
allowedMovementRadius: 100
allowedNicknameCharacters: '[a-zA-Z0-9_?]*'
AllowRestrictedUser: false
AllowedRestrictedUser: []
ForceSpawnLocOnJoinEnabled: false
ForceExactSpawn: false
SaveQuitLocation: false
maxRegPerIp: 1
security:
passwordHash: SHA256
minPasswordLength: 4
unLoggedinGroup: unLoggedinGroup
registration:
enabled: true
messageInterval: 5
force: true
GameMode:
ForceSurvivalMode: false
ResetInventotyIfCreative: false
unrestrictions:
UnrestrictedName: []
permission:
EnablePermissionCheck: true
GroupOptions:
UnregisteredPlayerGroup: ''
RegisteredPlayerGroup: ''
Permissions:
PermissionsOnJoin:
- authme.player.*
- authme.register
- authme.login
VBullettinOptions:
mySQLColumnSalt: ''
mySQLColumnGroup: ''
nonActivedUserGroup: -1
PEX:
unLoggedinGroup:
default: false
permissions:
- authme.register
- authme.login
- authme.logout
- authme.changepassword
- authme.unregister
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Posted Mar 8, 2012@nicom1997 Update/install Vault
Use these settings.
settings: sessions: enabled: true timeout: 30
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Posted Mar 8, 2012People have to login after a reload ;) I use 2.6.3b3 but they mustn't login :(
Here full config:
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Posted Mar 8, 2012@nicom1997 Update AuthMe to latest version to fix PLAYER_MOVEMENT error
If you don't want people to login after server reload enable sessions!
Next time look in the config before asking such a easy question.
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Posted Mar 8, 2012What's wrong? And it spams in the log:
Could not pass Event PLAYER_MOVEMENT to AuthMe.
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Posted Mar 8, 2012@nicom1997 Set up your sessions correctly.
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Posted Mar 8, 2012Don't work for me (the 1.2 Build)... User only have to login after a reload.. when they logout and login they mustn't type in the password...
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Posted Mar 8, 2012@Hollow36rus
simple, new command is /register password retypepassword
for best use remove messages.yml and let plugin regenerate it, see that will solve all yours problem, home so..
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Posted Mar 8, 2012Update to R6 if you still need CB 1.1 or R0.1/R7 if CB 1.2 and get AuthMe 2.6.3b2 and latest Vault
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Posted Mar 8, 2012Can it be because I already have an account?
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Posted Mar 8, 2012Hello all!
Bukkit v. 1.1 r4
AuthMe 2.6.2
Everything works with an already registered user, but with new players there is a problem. When new players enter the server, put up the default group - []
Consequently, it is impossible to register. You write `/register password` but shows the same - `Write /register password to register`. What should i do ?
Thanks, HolloW36RUS
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Posted Mar 7, 2012@RicardoForce
simply, dont reload the server.. who tell u that reload server is a good thing? nope, if u want to do some changes stop server, let ram flushaway and start, AuthMe dont support /reload command yet, use /authme reload if u would reload a specific configuraion of AuthMe
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Posted Mar 7, 2012@xDrapor
nope PHPBB doesnt need any Salt column, so u have to set up only the main database options nothing else.