AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 7, 2012@KJanar:
I update to R4, the problem is not solved.
before I asked, I had set SaveQuitLocationtrue to true, but it doesn't work
edit: I also read this ticket, but it doesn't work, too
http://dev.bukkit.org/server-mods/authme-reloaded/tickets/67-teleport-un-authed-to-spawn-issue/
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Posted Mar 7, 2012@Double It's because thats the wrong setting.
To save quit location:
SaveQuitLocation: true
And R3 is so old, update dude.
@RicardoForce Ye your a ............
Before /reload do /save-all
And see if any changes.
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Posted Mar 7, 2012Everytime I reload my server, players have rollbacks and are losing items. I don't know if it's the auth plugin that does that, but it happens.
Plugins I'm running:
AuthMe Backup Essentials Factions WorldEdit WorldGuard
And some small plugins without impact
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Posted Mar 7, 2012hi, I have a question. I use bukkit 1.1 R3, authme reload 2.6.2 and Vault 1.2.11. I open the teleportUnAuthedToSpawn option. My players found that sometimes they will be teleported to a different position far away from where they quit game after login successly. Why?
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Posted Mar 7, 2012Is it possible to protect players names while allowing new players?
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Posted Mar 7, 2012How do I integrate this with my PHPBB forums? Do I just substitute the values I want in the Vbulletin section in the config?
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Posted Mar 7, 2012@tuxwerr The new command is /register password retypePassword
Delete AuthMe folder and let the files regenerate with the new command messages.
@vilsol What CB version? Vault installed and updated?
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Posted Mar 7, 2012Getting an error in v2.6.3b3
org.bukkit.command.CommandException: Unhandled exception executing command 'login' in plugin AuthMe v2.6.3b3
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Posted Mar 7, 2012have a problem with 2.6.3b3 or/and 2.6.3b2
my problem is
ex create new user ( 123456 )
/register asdfgh
usage: /register password
thanks have a nice day :)
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Posted Mar 7, 2012"add SpoutCraft Login GUI from HOEZE"
BTHX!!!
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Posted Mar 7, 2012@DarkFusioN007
Citizeens 2.0 is out? iam only providing api opnly for Citizens 1.1.6
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Posted Mar 7, 2012@DarkFusioN007 You should learn how to copy and paste first xD
Second, that's a Citizen plugin error. They have to update their plugin/API if I remember correctly.
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Posted Mar 7, 2012i know what was wrong, i have delete citizens 2 and it works again :D ,but i'm sad because our server needs citizens -.-, its a CitySurvival Server with 50 Players! :) can you fix that? look below
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Posted Mar 7, 2012i geht a epic error , I'm using citizens 2.0 if that info can help http://dev.bukkit.org/paste/4851/
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Posted Mar 7, 2012Can you add config variable "maxPasswordLength: 20" ??
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Posted Mar 7, 2012@mxm24
not? i havent seen any rules about it let me check.
u are right! iam going to remvoe it, i have never see any rules in project rules that say that, but seems alot of conversation on the forum about it, thanks for reporting.
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Posted Mar 7, 2012Since when does bukkit dev allow adfly?
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Posted Mar 7, 2012@lambik
iam bored to answer at this stupid comment, check dev version man.
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Posted Mar 7, 2012Yeah baby just update please very soon, cant wait to play 1.2.3 on my server. :)
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Posted Mar 7, 2012Please update plugin