AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 29, 2015@vanthoi
i haven't understand, can you give me some step to reproduce your problem ?
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Posted Jun 29, 2015@Xephi59
Please fix forgotten account each time you restart the server. It starts registered an account previously registered. Players took advantage of this loophole to wipe out the money of every member if the member does not online! This problem is very serious. Need to fix fold! I am using MYSQL database. MC Server 1.8.3
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Posted Jun 28, 2015@Xephi59
sorry
i tryed in new server changepassword works well
now i have no idea what‘s worng wiht my config or database
-----i think my database is broken
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Posted Jun 28, 2015@collller
Do you maybe have error in logs ?
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Posted Jun 28, 2015@Xephi59
in last version #43,spigot 1.7.10
/changepassword and /authme changepassword doesn't work
get error message "An error occurred; Please contact the admin"
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Posted Jun 28, 2015@blakelnk
Have you any errors in logs ?
@Mc_Hunter_
La dernière version en date tourne plutôt bien :)
@TheKnight787
Thanks for your feedbacks :)
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Posted Jun 28, 2015The last version works very well. Haven't found any bugs.
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Posted Jun 27, 2015@Xephi59
The last version (5.0) work on 1.7.10?
La dernière version en développement est compatible pour la 1.7.10 Dans quelques semaines est-il préférable d'utiliser cette version en terme de performances (+500 joueurs) couplé avec du mysql ou la 3.4 reste la meilleure version ? Merci de votre travail que vous apportez chaque jour.
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Posted Jun 26, 2015Can someone help em get the Messages to work when a new player comes?
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Posted Jun 26, 2015@crazyooooo
Can you please test latest dev build on : http://ci.xephi.fr ?
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Posted Jun 26, 2015@crazyooooo
i use bc. use 2-3 hub. when bc online 400+. all hub[hub with authme]will became low tps . but only 30-50 player in the hub..
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Posted Jun 26, 2015http://www.spigotmc.org/go/timings?url=11777911 i use authme. and have about 450 player online.[BC] authme only work on hub and i use mysql =A= when i get 400+ player online. hub will became low tps. don't why. if u can help me . please... 【i try change mysql/server. but can't fix ...i try use new authme . but still can't fix this .. i try clear all mysql DB.and....can't fix....please help me .it's make me crazy】
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Posted Jun 26, 2015http://www.spigotmc.org/go/timings?url=11777911 i use authme. and have about 450 player online.[BC] authme only work on hub and i use mysql =A= when i get 400+ player online. hub will became low tps. don't why. if u can help me . please...
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Posted Jun 26, 2015Can't get 5.0 to work with MySQL, throws this error:
http:pastebin.com/ZgQ5s1fL
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Posted Jun 24, 2015@kbalor
+1, reported this some time ago with AuthMe 3.4.
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Posted Jun 24, 2015hello why is ForceSpawnLocOnJoinEnabled: true isn't working when Session Login is true?
Like when I move away from the spawn point then reconnect, it brings me back to the last checkpoint where I left.
When Session Login is False: It spawned me back where I did /authme setspawn which is correct but it always ask me to log in.
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Posted Jun 22, 2015@vanthoi
Fixed, sorry
@Skriwix
Pas de soucis ;)
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Posted Jun 22, 2015@MasterMithrandir
Working hard on it, trust me x)
@kbalor
Please set your backend to mysql and use latest version from : http://ci.xephi.fr
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Posted Jun 22, 2015Yo Xephii. I finished your new Authme Logo. But I'm not handing it to you untill you release a stable build :P
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Posted Jun 22, 2015why there is no authme mysql showing from my console? please kindly take a look.
http://pastebin.com/zhRSwh7X
how do I turn mysql on in authme? im already connected to my WAMP localhost mysql
it shows warning btw
http://pastebin.com/B1bBZk8Y#
01:32:51] [Server thread/WARN]: [AuthMe] Task #57 for AuthMe v${version} generated an exception java.lang.NoClassDefFoundError: com/maxmind/geoip/LookupService