AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 6, 2012Hello ! With use AuthMe Reload in 1.2.3, works perfectly. But when I put the file "auths" from previous version, when someone wants to register, says YOU HAVE EXEDED THE MAX NUMER OF REGISTRATION FOR YOUR ACCOUNT
Help please!
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Posted Mar 6, 2012@tommymortago
everything is possible unfortunally, try to open a ticket with all information that u can give, situation, other plugin that work with inventories, or everything that is importand to undestand the problem.
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Posted Mar 6, 2012Hello
@d4rkwarriors ... I am using your plugin in version 2.6.3b2. Is it possible that some players loose all their stuffs after relogin? Just asking :)
Thanks
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Posted Mar 6, 2012@ajax312
omg u are not using R4! if u run CB > R4 use dev version 2.6.3b2
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Posted Mar 6, 2012Hi, I get this error when starting server
18:49:51 [SEVERE] Error occurred while enabling AuthMe v2.6 (Is it up to date?) java.lang.NoClassDefFoundError: org/bukkit/util/config/Configuration at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:5 at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41) at org.bukkit.plugin.java.JavaPluginLoader.getClassByName(JavaPluginLoader.java:234) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:37) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at uk.org.whoami.authme.AuthMe.onEnable(AuthMe.java:66) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:363) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:374) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:361) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.ClassNotFoundException: org.bukkit.util.config.Configuration at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 26 more
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Posted Mar 6, 2012@Mine4Tim
are u crazy?
@Aquad
http://dev.bukkit.org/server-mods/authme-reloaded/pages/configuration/
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Posted Mar 6, 2012@d4rkwarriors
"You have Exeded the max number of Registration for your Account"
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Posted Mar 6, 2012Need this as fast as you can for 1.2.3!
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Posted Mar 6, 2012@Aquad
iam bored to say 1000 times same thing /register password password
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Posted Mar 6, 2012New people can't register.
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Posted Mar 6, 2012@decebaldecebal
send me a pm with rakamak database style.
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Posted Mar 6, 2012Is there a way to import the accounts from Rakamak?
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Posted Mar 6, 2012@RavenAoD
oh i have found the bug on force registration, wait next dev build.
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Posted Mar 6, 2012@RavenAoD
are u sure that players doesnt need a special permisisons to move? otherwise iam lookin into it. but nothing changed from previus version in force registration.
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Posted Mar 6, 2012@deleted_7554077 Yes, I know it, thanks. But I doesn't want to turn off registration. I want to make it free. Who want to register - doing registration. Who doesn't want to register - playing as normal. It worked normally in older versions, but doesn't work in newest version.
About groups. I have read "How to Install and Setup" guide. And I have these configs:
AuthMe\config.yml:
PermissionsBukkit\config.yml:
Players still freeze at login. Did i do something wrong? Did I miss something? Thanks!
P.S. It seems that "allowMovement: true" works only if player doesn't have "*.dat" file in "world\players" folder. In any other cases the option doesn't work.
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Posted Mar 6, 2012To turn off registration -
registration:
enabled: false
For movement set up your goups in authme config correctly
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Posted Mar 6, 2012Hi! I'm using Minecraft 1.2.3, CraftBukkit #2031, Vault 1.2.12-b136, PermissionsBukkit 1.6 and AuthMe 2.6.3b2. By default it works almost fine for me. But whenever I change "registration:force: false" modification stops working properly. It still asks registration. Moreover, if now player trying to register, plugin deny registration with a reason "Registration is disabled". It's very annoying. Is it a bug? Or my fault? Thanks!
P.S. Does "restrictions:allowMovement: true" affect only new players, not unlogged? Because it doesn't work for unlogged players...
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Posted Mar 6, 2012@zxcdserf First of all there is no such version of AuthMe as 1.2.3b2 Its 2.6.3b2 and second, update your vault plugin and configure the plugin correctly.
@bdmw14 Just updated this plugin 3 seconds ago to work with CB 1.2.3
Link - http://adf.ly/5xaig
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Posted Mar 6, 2012@zxcdserf Caused by: java.lang.NoClassDefFoundError: net/citizensnpcs/api/CitizensManager at uk.org.whoami.authme.plugin.manager.CitizensCommunicator.isNPC(CitizensCommunicator.java:32) at
as i said Citizens 2.0 isent out i will fix it when Citizens release a official ver!!!!!
@bdmw14
i think u have some brain problem..
@sleepitup
have u try to set up a Group Switching? with PermissionsCheckEnable: true? that will solve your problem i think. But i will have a look into it.
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Posted Mar 5, 2012When I use this with Towny, it allows the player to walk around without logging in. Even with it disabled in the config.
Help?