AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 23, 2014some players when he log in all of inventory items lost names and enchantment, item name become "\*", http://imgur.com/QM1xrlo,EEDHdLi,vYF3zTI
spigot 1.7.10 1611 authme version 3.5 snapshot build 168
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Posted Aug 22, 2014please support Zyro WebSite Builder i need it!
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Posted Aug 21, 2014Javadoc
Javadoc of AuthMe has been generated and pushed to github , you can find it here : http://xephi.github.io/AuthMeReloaded/index.html
Xephi
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Posted Aug 20, 2014after /register i dont spawn on the spawn!
-plugins:multiverse,authme,essentials i have try to set all spawns with all plugins
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Posted Aug 19, 2014@martini002
Doesn't sound proper to me either, so I hope it's not.
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Posted Aug 19, 2014Hello,
Sadly /logout command isnt working for me its says you logged out and ask you for the login again, but when i relog it says login session, seems like /logout command isnt closing the session.
sessions: enabled: true timeout: 120 sessionExpireOnIpChange: true
Im using bungee cord and its hooked with Authme, also im using MySQL, any idea to solve this?
Thanks in advance
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Posted Aug 18, 2014How convert Crazylogin(MD5) to Authme DB?
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Posted Aug 18, 2014Sorry for my bad English but I have a problem, I want to convert my database crazylogin but previously my crazylogin database, change the encoding to MD5.
How can convert?
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Posted Aug 18, 2014@eprimex
latest version of authme in jenkins . devbuild . any fix on this in the config file ?
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Posted Aug 18, 2014@grdgyyr
Which version of authme you are using? For some reason it's taking way too long to check if offline player is/was OP
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Posted Aug 18, 2014Hello,
Iam using this authme protection plugin for a long time now but i am not sure if this plugin causes my server to crash from time to time . Can someone help me identify ? authme shows up first on my error logs every time the server crashes, thanks alot heres the crash report
http://pastebin.com/6cETQ8Y7
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Posted Aug 18, 2014Hello,
Can someone look my topic at forum: http://dev.bukkit.org/bukkit-plugins/authme-reloaded/forum/generic_help/69948-auth-me-with-own-database/#p1
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Posted Aug 18, 2014@piorunek1985
I can try to help you with it. There is some things you may need to change.
Contact me on 1 of these:
Steam: epriih
Skype: eprimex
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Posted Aug 18, 2014Help me !
How to get better performance in this plugin ! I have server 800+ and... :
AuthMe v3.3.6 Total: 644.504 s Pct: 52.31%
Pct Total Pct Tick Total Avg PerTick Count Event
32.01% 621.04% 394.360 s 310.52 ms 0.1 1.3k PlayerQuitEvent
14.20% 268.92% 174.933 s 134.46 ms 0.1 1.3k PlayerJoinEvent
3.43% 62.04% 42.218 s 31.02 ms 0.1 1.4k PlayerLoginEvent
1.90% 458.96% 23.407 s 229.48 ms 0 0.1k PlayerKickEvent
0.38% 11.56% 4.688 s 5.78 ms 0 0.8k PlayerCommandPreprocessEvent
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Posted Aug 18, 2014@Xephi59
Can you read my ticket and pm?
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Posted Aug 18, 2014@Xephi59 Hi Xephi please can you look this ticket? Is about for solve the Herochat issue... http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/841-herochat-compatibility/
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Posted Aug 18, 2014upadate to 1.7.9
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Posted Aug 17, 2014@bluebird337
Hi, please update to latest devbuild available on jenkins :)
@ZwPBerserk
Will investigate :)
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Posted Aug 17, 2014@ Xephi59 Hi Xephi!
I am setting the maxRegPerIP, maxLoginPerIP and maxJoinPerIP to 3 so that my players who live together can play on the server from the same IP at the same time. However, it is not letting them join, saying someone is already logged in from that IP, when they try to log in together.
I have a player who plays with their mom and dad on the server, some who play with siblings, etc. and now they can't log in together, but I need a strong login plugin like this one. When I use SafeLogin or Login Security, people have beaten the passwords and logged in as other players.
Thank you for your help! I hope you still follow this message board!
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Posted Aug 16, 2014güzell