AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 7, 2014I'm not entirely sure whether new builds are going to be compiled to use UUID's. But could you make it optional to keep using playernames? The reason for this is because offline UUID's are a hash, which are case sensitive ( here is the issue for me because most of my plugins use playernames ).
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Posted Sep 5, 2014@NanoEdit
I will let the case sensitivity , but will apply a fix , just wait some mins :)
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Posted Sep 5, 2014Please remove case sensitivity in nicknames in last builds.
Because players can register many accounts on one name.
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Posted Sep 4, 2014AuthMe 4.0 - DEVBUILD
TAKE CARE WITH THESE BUILDS, PLEASE MAKE A FULL BACKUP OF YOUR DATABASE AND YOUR /plugins/AuthMe/ FOLDER BEFORE TRYING TO USE THESE
Hi Everybody ! I've create the project on jenkins to support AuthMe 4.0
Note this : Please only use these build with Minecraft 1.7.9 minimum (up to 1.8 already done)
Please take care with these build , i'm serious, some data can be lost with them !
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
https://authme.ci.cloudbees.com/
Xephi
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Posted Sep 3, 2014Please add an option to disable teleport before login by other plugins (such as essentials). If they are teleported to another world (and if the server us using different inventories for different worlds) before login, items can be passed over. This is a serious bug for me.
Thank you!
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Posted Sep 2, 2014Would it be possible to add one or both of the following features?
A: An option to hide server chat from people who are not authenticated?
B: An options to remove OP from players who are not authenticated?
We are having an issue on my server right now where someone is logging in as an admin and so even though they cannot authenticate they can still listen in on our staff chat channel since the accounts they login as are OP the permission to see the chat in the channel is not removed.
Thanks!
Riolu447
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Posted Sep 2, 2014Huge errors when using /logout and /unregister on latest dev build, but they seem to work i think. Kinda sad however that now the players are not only lowercase so everyone has to register again. Can you provide a command that lists all players registered?
edit: /convert flattosql doesn't work, errors.
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Posted Sep 2, 2014is the authme caching option working again in he latest dev builds?
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Posted Sep 2, 2014@ropng
I noticed that offline server with different player name can log and mess the uuid... i would like authme can manage this. (like mcore does time ago)
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Posted Sep 2, 2014@ropng
if new player join the server register with nickname "Player",and later he use the name "playeR"(Case), authme display"session login" , but they still not log in , need to relogin
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Posted Sep 2, 2014session bug, some players join the game, authme display "session login", but they still not log in, need to type command /login password,Not everyone, only a fraction of players,even me,i dont know why, authme build 196
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Posted Sep 1, 2014@DuckNot
not authme issue. Wtf made you think so?
@bestteamever171
dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/830-queue-queries-to-prevent-too-many-queries/
Also looks like you use flatfile system. Switch to MySQL
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Posted Sep 1, 2014Authme is crashing my server with these issues:
http://pastebin.com/MJGHCfVs
Thanks!
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Posted Sep 1, 2014Someone help me pls
[13:06:43 INFO]: [AuthMe] DuckNot logged in! [13:06:43 WARN]: java.lang.NullPointerException [13:06:43 WARN]: at org.bukkit.Location.getBlock(Location.java:82) [13:06:43 WARN]: at me.lorenzop.webauctionplus.tasks.RecentSignTask.getBlockSafely(RecentSignTask.java:187) [13:06:43 WARN]: at me.lorenzop.webauctionplus.tasks.RecentSignTask.UpdateRecentSigns(RecentSignTask.java:150) [13:06:43 WARN]: at me.lorenzop.webauctionplus.tasks.RecentSignTask.run(RecentSignTask.java:104) [13:06:43 WARN]: at org.bukkit.craftbukkit.v1_7_R4.scheduler.CraftTask.run(CraftTask.java:71) [13:06:43 WARN]: at org.bukkit.craftbukkit.v1_7_R4.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:350) [13:06:43 WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:641) [13:06:43 WARN]: at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:289) [13:06:43 WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:584) [13:06:43 WARN]: at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:490) [13:06:43 WARN]: at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628)
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Posted Aug 31, 2014How do I block people joining without an capital. Like myself normally aXed but authme also accepts axed or axEd. People are duplicating with this problem.
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Posted Aug 31, 2014build 196 http://pastebin.com/zDgwzW2s
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Posted Aug 30, 2014It randomly bugs out and when anyone tries to login or register, it says unknown command.
It's a very annoying bug driving players away from my server.
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Posted Aug 29, 2014Is the caching option already working in the dev builds from authme for minecraft 1.7.9?
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Posted Aug 28, 2014@ropng
Latest sucessfull - #189
Sorry
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Posted Aug 28, 2014@Bodyash
'latest' is invalid version.