AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Feb 2, 2014plugin ruined my server ! a user put in chat /register pass pass and says that he is registered, when you put /login pw says not registered and when I try to change the password or register for a user says user is not in database help please need help thanks sorry for my bad engl
-
View User Profile
-
Send Message
Posted Feb 2, 2014@chopstick121
Yea i get location rollback after a restart, so it rolls back people like where they were 2 hours ago which is really annoying.
-
View User Profile
-
Send Message
Posted Feb 2, 2014omg the authme plugin whenever players reconnect from server they get tp into random locations
-
View User Profile
-
Send Message
Posted Feb 2, 2014@Xephi59 Configuration: groups: Default: default: true permissions: - authme.player.* My plugin list: AbsoluteWelcome,ACWarn,Authme,BlockCreeper,SImlyClear,ClearInventory,CobraKits,ControlTPA,DeepVanish,eWarp,WorldEdit,WorldGuard
-
View User Profile
-
Send Message
Posted Feb 1, 2014@Mo9713
Thank you
-
View User Profile
-
Send Message
Posted Feb 1, 2014@XxDawnsusxX
Not sure if this is what he is referring to but is there an option in the config so that when a player connects it will show that they have joined the server, rather than when they actually logged in?
-
View User Profile
-
Send Message
Posted Feb 1, 2014Not sure if it's my side of the problem, but ever since I installed authme again, it doesn't show the message when someone joins.
-
View User Profile
-
Send Message
Posted Feb 1, 2014@Xephi59
Ah, my apologies, I had not remembered to look into the language files. Thank you.
-
View User Profile
-
Send Message
Posted Feb 1, 2014@eprimex
What is it? Whats wrong?
-
View User Profile
-
Send Message
Posted Feb 1, 2014The plug-in works fine but when some one enters the server, the message: "/login password" doesn't display. :( Any solution?
-
View User Profile
-
Send Message
Posted Feb 1, 2014Hello, what is the syntax of unsafe passwords?
like this:
unsafePasswords: [123, qwerty]
or:
unsafePasswords:
- 123
- qwerty
Thanks
-
View User Profile
-
Send Message
Posted Feb 1, 2014-
View User Profile
-
Send Message
Posted Jan 31, 2014@sadsad891
:O
-
View User Profile
-
Send Message
Posted Jan 31, 2014I got a big problem http://pastebin.com/ppWzHUxY
-
View User Profile
-
Send Message
Posted Jan 31, 2014@stgram
message_en.yml (or your language file ) :
if the message is different , also it's not from authme :)
-
View User Profile
-
Send Message
Posted Jan 31, 2014@Xephi59
Let me rephrase: Is you plugin handling the join while server full event? I have AuthMe, Essentials and PopulationDensity, all three plugins plus bukkit itself claiming to have some control over the max slots. Is this specific message coming from your plugin, and if yes, could it be changed/disabled to let bukkit display its message? I need a configurable message like in bukkit.yml to notify players that we have vip slots for certain ranks.
-
View User Profile
-
Send Message
Posted Jan 31, 2014@therennon
Have you set the passwordHash to ROYALAUTH ?
@Bodyash
problem with getting lastlogin :O idk why , can i have the player from database who throw that error ?
@tomori_peti
Will check
@omgitsmit
But peoples can spams logging for reseting some accounts :/ The donation link is on the top-right of this page :) thanks :)
@Nemanjica
Any log report ? can i have your config + plugin list please?
@stgram
That can be from AuthMe if the server is full or the player is kicked for full server reason
-
View User Profile
-
Send Message
Posted Jan 31, 2014http://pastebin.com/H0iPLFiJ Join Event error
-
View User Profile
-
Send Message
Posted Jan 30, 2014I've set this plugin to allow only IPs from my country to connect. But how can I allow IPs on my LAN to be able to connect also.
-
View User Profile
-
Send Message
Posted Jan 30, 2014Hello,
the importation of "RoyalAuth" for "Authme" does not work.
I have 50,000 accounts on my server.
Using the command: / authme royalauth, I get the file transfer "auth.db" half of the accounts (25,000) but not all.
I have also tried to do the database, but it is the same, about half stops converting.
Also say that despite making passwords, do not really work.
When attempting to enter the server with a "username" with password converted from "RoyalAuth" for "Authme" password not work well. Fails.
It is as if not decrypt While "passwords".
I keep waiting, greetings and thanks.