AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 30, 2014Hey, Hey, Hey :DD Please make when player register on database to enter name with capital letters. My player name IPFaN when i registered on mysql is entered ipfan to be a IPFaN...!!
PS: Google translate sorry :D
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Posted Jan 30, 2014@tomori_peti
I have had no such trouble in my entire experience with AuthMe. But I am still curious about the full server message, and whether it is configurable.
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Posted Jan 30, 2014@stgram
Absolutely. Check this ticket: http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/612-login-issue/
The authors didn't reply me for about a month, and the only think i can do is waiting for the fix. I think you also should leave comment, to confirm the problem really exists.
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Posted Jan 30, 2014@briandmk99
It would be nice to have the account lock itself after X amount of failed password attempts. We use the email registration option, so sending an email notification with a new temporary password would be a great feature.
Also, is there a donation link somewhere? Been using this plugin for years and would like to give back a little bit. Thanks!
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Posted Jan 30, 2014Is the message "The server is actually full, Sorry!" coming from this plugin?
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Posted Jan 30, 2014I need help. I put this plugin and its working, but new players can move and build without register :/
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Posted Jan 29, 2014@xbenas
right :)
@NoHoPeLess
Sorry, remove all content in the welcome.txt instead :/ will be fixed
@timgeel
looking in , thanks for report
@agusztin
Log reports?... Oh... and i test them ...
@Sitmobedaf
Log reports too ? ...
@Bodyash
Will be added
Xephi
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Posted Jan 29, 2014add player first join message to config (I don`t want to use firstjoinplus plugin, because it`s had many func, that i don`t need)
Thx :3
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Posted Jan 29, 2014@tomori_peti
teleport unlogged in to spawn ;)
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Posted Jan 29, 2014Pls help. Can i prevent players from attacking mobs while they are logged out?
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Posted Jan 29, 2014How much waste have thrown in this plugin, I'm starting to look for a replacement :(
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Posted Jan 29, 2014This update has errors
This suggests to me that you do not test the updates before releasing to the public.
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Posted Jan 29, 2014@NoHoPeLess
You can delete the text from the welcome.txt file and it won't show it
but @Xephi59 useWelcomeMessage: false isn't working
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Posted Jan 28, 2014I set useWelcomeMessage: false and when i login: Welcome {PLAYER} on {SERVER} server This server use AuthMe protection!
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Posted Jan 28, 2014Authme logging in everyone with same IP -Bungeecord
I Try Set ip_forward: true in bungeecord config still not workin help me
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Posted Jan 28, 2014What does purge do?
To be more precise, what does this do:
Does this delete a user if he haven't logged in for 60 days, if I enable it, right?
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Posted Jan 28, 2014@Xephi59
But if the spambot uses nicks of registered players ?
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Posted Jan 28, 2014@omgGrim
@agligorijevic1998
For big servers , use multiThreading in authme options
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Posted Jan 28, 2014@JailCraftMc
Set ip_forward: true in bungeecord config.
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Posted Jan 28, 2014@Xephi59
Yes I used it, not anymore, why, is it bad for big servers?