AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 27, 2014Authme logging in everyone with same IP -Bungeecord
how do i fix it
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Posted Jan 27, 2014@Xephi59
Does this by default, not allow players (Who aren't registered or logged in) not break blocks, and if so, does it send a message to the player to register or log in?
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Posted Jan 27, 2014@Welite
You can enable the antibot protection and make the sentibility much less or more, it will cancel them to join until they are already registered
Xephi
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Posted Jan 27, 2014Hi does the AuthMe block Spambots ? I have problem with attack, there is 100 players connecting per second, can the newest version stop this attacks ? There is problem that my old version of authme caused insta server crash, because it check too many things on PlayerLoginEvent and it seems to listen on HIGHEST priority, so I am a bit scared if this version with IP geo checking wont lag much more during the attack.
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Posted Jan 27, 2014@timgeel
i've just fail a little thing, will fix that
Edit : Fixed in 3.3.1 available here and on jenkins, it's a group feature , not really the same as a single node :p
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Posted Jan 27, 2014@omgGrim
use : allowMovement + allowMovementRadius
@briandmk99
Can i have your authme version + config ? .. Session use IP method "
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Posted Jan 27, 2014Someone was able to use a session exploit to login to my offline test server. The console said 'session login' when he went under my name. I have session logins enabled. There is also apparently a bruteforce password cracker for authme, Google it.
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Posted Jan 26, 2014I have a question. Many people join on to my server but get confused with the simple /register <password> <password> system.
I was hoping that when players first join (When to register) they are allowed to move around BUT they can not break blocks or chat publicly. When they try to break a block, a message will appear to them {in the message file}, same goes for chatting {But they are allowed to type the command /register}.
Same goes for logging in but it will do the /login <password> instead!
If this is already possible, please reply telling me how, if it's done, please take this as a suggestion?, If it's not possible, DANG!
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Posted Jan 26, 2014I got now permissions to modify the FAQ pages etc :) Expect to see improved "how to..." pages
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Posted Jan 26, 2014@Xephi59
Many thx Xephi59 for this
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Posted Jan 26, 2014@Xephi59
sexy
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Posted Jan 26, 2014Release 3.3
Changes 3.3:
For Welcome message : You can use colors in the welcome.txt + some replaced strings : {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,{IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name,{VERSION} : get current bukkit version, {COUNTRY} : player country
For some questions/problems , feel free to open a ticket !
Xephi
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Posted Jan 26, 2014@dutchy1001
No prob , release will be available in a few minutes , just need to test all new changes + new additions :)
Xephi
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Posted Jan 26, 2014@Xephi59
thx for the quick reply and the blacklist
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Posted Jan 26, 2014@dutchy1001
Will add a black list too :)
@agligorijevic1998
do you use multiThreading ?
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Posted Jan 26, 2014@Xephi59
As I only want to block
does that mean I have to put all the land codes in the config?
Would it not be easier to fill in the countries-codes you dont want? (as that would be far less for most server ownersto fill out)
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Posted Jan 26, 2014@Xephi59
Can you fix this already @KingOfHunting
And optimize this events in your plugin (timings): http://prntscr.com/2mtlzk
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Posted Jan 26, 2014@MasterMithrandir
@Shooty_
working on
@chopstick121
i think i've found why , i'll try something
@dutchy1001
Xephi
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Posted Jan 26, 2014Hi,
in the protection section (Main config) you can choose the countries. Do you add counties you want on your server or do you add the countries you don't want on the server?
greetz duchty
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Posted Jan 23, 2014@MasterMithrandir
I use mysql. The captcha isn't supposed to be related tough.