AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 4, 2013Hi, I´m having a problem using spanish messages. I change the config line "messagesLanguage: en" from its default to "messagesLanguage: es" and it always loads the english messages. I even tried to create a messages file named "messages_en.yml" with the spanish text in it and keep the default "messagesLanguage: en" but it didn't work.
Any help with this problem is appreciated.
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Posted Dec 4, 2013im using spigot+bungeecord 1.7.2 but "hook bungeecord" is not working anymore :) every account have 127.0.0.1 ip
about other feature, right now i found no problems
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Posted Dec 4, 2013@SwatL3G3ND
what is broken?
error log?
please open ticket
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Posted Dec 4, 2013Please make an update
That totaly doesn't work for 1.7.2 !!!
The plugins say's all player has the same account !!
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Posted Dec 3, 2013For some reason players aren't receiving the /login text when they join, but they can still use /login. I'm running Bukkit 1.7.2 by the way
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Posted Dec 3, 2013How to disable the "The server is actually full, Sorry!" message?
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Posted Dec 3, 2013@uSoc_lifehome
yeap, and i want to disable creative fly before login.
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Posted Dec 3, 2013@Bodyash
You disable the allow of movement?
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Posted Dec 2, 2013how to disable creative mode before login (for fly)
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Posted Dec 2, 2013@xp9kus
Yep
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Posted Dec 2, 2013Does it work for 1.7.2?
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Posted Dec 2, 2013@JPDayz
It sounds a very good idea ;)
I agree
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Posted Dec 1, 2013For update 3.1: I'm using XAUTH password hash and it's just saying all my passwords are wrong. I converted it over from authme about 8 months ago. It doesn't only do this for v3.1 it also did it on v3.0.6 and v3.0.5.
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Posted Dec 1, 2013I've tried all versions of authme and it seems to crash on all of them. v3.0.3 is the only one that let me log in. But if multiple people log in it crashes. Also anything above 3.0.5 just tells me wrong password even thought it's right. Here's the error: http://pastebin.com/7sKuky9q
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Posted Dec 1, 2013For a new feature... can you make so that if a player enters with a nickname that have an original account of the game but doesn't belong to the player that entered (because he didn't logged in to the game with it). He can't use it to register and kicks him saying that the account doesn't belong to him and he needs to login to the account (like bad login error). I know it's possible because I saw some servers that have that system.
Like, If the player logged into the game with an original account he can register, if didn't he can't use it since doesn't belong to him. If no original account have that nickname he can use it.
Sorry for english errors. Thanks for reading.
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Posted Dec 1, 2013All the player have the same account fix it for 1.7.2 please
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Posted Nov 30, 2013Anyway to fix this? When a user with an invalid name joins my bungeecord server and he get kicked for that name (ex. space in name). He is stuck between the lobby and the fallback server. It's keeps spamming the kick message until one of the servers restart (using latest spigot and bungeecord)
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Posted Nov 30, 2013Hello I have an isssue :/
I think the save location isn't enough precised. If i'm logout next to an iron door, when i'll login, i'll be on the other side of the door! So players can glitch/cheat dungeons...
I remember that some months ago, I haven't got this issue, even with teleportUnAuthedToSpawn: true.
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Posted Nov 30, 2013@TheLord0Fdoom
dev.bukkit.org/bukkit-plugins/authme-reloaded/#c4798
@Ze0KOn
dev.bukkit.org/bukkit-plugins/authme-reloaded/#c4798
@marick0073
dev.bukkit.org/bukkit-plugins/authme-reloaded/#c4798
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Posted Nov 30, 2013NOTE!
Hi i'm authme's ticket manager. Please use ticket system for your problems (errors etc) the plugin is too popular to handle the problems in comments.
CLICK TO CREATE TICKET
remember to fill the questions as good as possible and remember to use pastebin to show the error as it makes my and Xephi's life ALOT easier.
Thank you..
-Eprimex/Epriih of www.rautamiekka.org & eprimc