AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 10, 2013We have the same problem - after someone logs in there's a blank line in the chat visible to all
Essentials dev 2.13.34 (essentials + essentials chat)
AuthMe 3.1
Spigot 1.7.2 (latest)
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Posted Dec 10, 2013@Xephi59
still..?
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Posted Dec 10, 2013@Iveyz
It's most usefull and easy to use timestamp :/
@wumpyc
Essentials ;)
Xephi
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Posted Dec 10, 2013@Xephi59
Last dev build of Essentials or Bukkit/Spigot?
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Posted Dec 10, 2013@Xephi59
To a format that I understand, preferably a format like Month/Day/Year.
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Posted Dec 10, 2013@Xephi59
ok i will try thank you
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Posted Dec 10, 2013@Nikkolo94
unregister them :)
@wumpyc
i mean last dev build , sorry, with last devbuild , they have remove the double message / empty message :)
@Mattie112
I can add a bypass permission if you want ? :)
@Iveyz
With which format ?
Xephi
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Posted Dec 9, 2013Any easy way of changing the 'lastlogin' columns datatype?
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Posted Dec 9, 2013Hi,
Can you please allow "local network" connections even when country protection is activated? Even when I set "O1" (which i don't want..) I cannot join by using a local IP.
So that would be: 10.0.0.0/8 172.16.0.0/12 192.168.0.0/16
(http://en.wikipedia.org/wiki/IPv4)
Thanks!
(or add a settings to "force allow" a given IP regardless of the country settings)
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Posted Dec 9, 2013@Xephi59
sorry i didnt mean this, example: i made 5 accounts for test something, and now i dont need them anymore, but it still say i have 5 accounts :P
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Posted Dec 8, 2013@Xephi59
I'm using Essentials 2.12.1 on Spigot-1138 1.6.4
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Posted Dec 8, 2013I want to set multiple spawns for authme.Is there a config?
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Posted Dec 8, 2013@Nikkolo94
/authme accounts <playername>
In your config.yml :
displayOtherAccounts: true -> false
Xephi
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Posted Dec 8, 2013you plant to add one command for remove:
[authme] the player .... has 2 accounts
[authme] name1 name2
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Posted Dec 8, 2013@wumpyc
update essentials + set the custom message to false :)
@koca2000
I'm looking in , bukkit use a new LogRecord system in 1.7.2 :)
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Posted Dec 8, 2013@Shevchikden
i really appreciate your help. My java programming skills are really limited and i dont fully yet understand the meaning of how performance friendly things are :) looks like you do which is wonderful
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Posted Dec 8, 2013It is so wonderful when a fellow coder joins in forces to help, keep it going guys, napoleon was all alone and failed. ;)
Yeah, with the new console report systems, passwords show up. ugh :/
What is isAuthAvailable () ? To prevent external changes? Cant I modify the table manually?
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Posted Dec 8, 2013Why it loging passwords in 1.7.2?
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Posted Dec 8, 2013Everytime somebody logs in it puts an empty line into the chat.
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Posted Dec 8, 2013@Xephi59
Also sometimes you check if string is null after checking if it is empty and this is pointless. Also sometimes you compare strings with == not with .equals().
Also plugin has a ton of legacy code like checking if event or player is not null, is there a point in this now?