AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 15, 2013Inventory dissapear when incorrect disconnect (With LimitedCreative)
Latest LC and AUTHME
When kik, time ban, disconnect - no items :c
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Posted Dec 14, 2013I have plugin to disable all join messages etc (lobby server).. But with latest Authme it's spamed with empty message (just clear line - no text).. It's so ugly :(
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Posted Dec 14, 2013@XxCol
Oh yeah sorry i will add a config to disable that , it s a part of antibot spam prevention added in authme :)
@Mattie112
authme.bypassantibot with AuthMe 3.1.1
Xephi
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Posted Dec 14, 2013@Xephi59
Sorry for the late reply but that would be great!
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Posted Dec 13, 2013@Xephi59
When i join the server it doesn't say i joined until i've logged in. Is there anyway to say I Joined the server before i've logged in? Need help ASAP.
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Posted Dec 13, 2013@Xephi59
Thanks.
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Posted Dec 13, 2013@Darthmineboy
Is session working correctly?
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Posted Dec 13, 2013@Darthmineboy
Thanks for your feedback :)
@InfroCZE
I need to hook AuthMe with the new Log system , idk why the Bukkit.getLogger() function do not apply the filter to the Log4j logger :/ And actually Bukkit do not offer suffisant API to work with :/
@cookiemonsta41
http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/
Xephi
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Posted Dec 13, 2013what are the countries i can add for the antibot thing there is us and uk but i want too add more.
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Posted Dec 13, 2013Hello Xephi, did you looked into the password showing up in the console? Just asking, dont have access to my server right.
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Posted Dec 12, 2013I don't have any problems with BungeeCord and AuthMe. Only thing is that users can use /server but just disable that in the BungeeCord config. To let BungeeCord and AuthMe work use Spigot! Spigot supports the feature to let the server recognize the real ip.
Spigot.yml : bungeecord-addresses: - 127.0.0.1 Well use 127.0.0.1 if the bungeecord connects via the localhost. Else the ip of the bungeecord server.
Another thing u must do is present in the bungeecord config. config.yml : ip_forward: true
If ip_forward is not true, bungeecord will never allow the server to recognize the real ip. If u put these 2 settings in correctly, bungeecord works fine with AuthMe.
Don't blame this plugin owner, the plugin is fine, just look at what you configured.
- Darthmineboy
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Posted Dec 12, 2013@SwatL3G3ND
Same here....same account
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Posted Dec 12, 2013I tried authme 3.1.1 with latest bungeecord and latest spigot. I have the same errors, all players have the same account !
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Posted Dec 12, 2013@Xephi59
I tried authme 3.1.1 with latest bungeecord and latest spigot. The bungee commands ( /glist, /server, etc ) usable before the player login. :/ Maybe you should make a bungeecord proxy plugin which check the player login ( Authme bridge [ is this a bad think ? ] )
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Posted Dec 12, 2013purge isnt work, I write /authme purge 60, but plugin only answe: Usage: /authme purge <DAYS> Version 3.1
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Posted Dec 12, 2013Thanks! The 3.1.1 update fixed the empty line after login for me!!
Keep up the good work :P
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Posted Dec 11, 2013Please block other comands like /server, /list when a player isn't log :)
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Posted Dec 11, 2013Release 3.1.1
Changes 3.1.1:
Please fill free to report other problems :)
Xephi
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Posted Dec 11, 2013I use spigot 1.7.2 and BungeeCord please help me !
[17:08:46] [Server thread/INFO]: [AuthMe] Hook with Multiverse-Core for SpawnLocations [17:08:46] [Server thread/INFO]: [AuthMe] Hook with Essentials plugin [17:08:46] [Server thread/INFO]: [AuthMe] Hook with EssentialsSpawn plugin [17:08:46] [Server thread/ERROR]: [AuthMe] Plugin AuthMe v3.1 has failed to register events for class fr.xephi.authme.listener.AuthMeBungeeCordListener because net/md_5/bungee/api/event/ChatEvent does not exist. [17:08:46] [Server thread/INFO]: [AuthMe] Successfully hook with BungeeCord! [17:08:46] [Server thread/INFO]: [AuthMe] Vault plugin detected, hook with PermissionsEx system [17:08:46] [Server thread/INFO]: [AuthMe] AutoPurgeDatabase : 0 accounts removed. [17:08:46] [Server thread/INFO]: [AuthMe] Authme 3.1 enabled
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Posted Dec 11, 2013@wumpyc
@GigaCraft
Thanks for your report , i've seen the problem , will fix :)
Xephi