AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Oct 31, 2013Salut :) donc, je reformule clairement en français.
J'ai un monde où le stuff est givé aux joueurs (une pvpbox) J'en ai un autre en pvp/faction et l'inventaire est séparé avec le plugin multiverse inventories.
Le problème est que quand un joueur se connecte sans être loggé, il doit taper son mot de passe a l'endroit du spawn général du serveur (qui a le même inventaire qu'en pvp/faction), et cela provoque quelquefois des bugs et le joueur a un stuff givé en pvp/faction.
Pour moi, la solution est de faire spawn les joueurs non loggés au spawn du monde où ils se sont déconnectés et non au spawn général. Cela éviterait que l'inventaire se mélange les pinceaux. Dans des précédentes versions cela se passait de cette manière et tout se passait très bien :).
Si je ne suis pas assez clair, ajoute moi sur Skype : mon pseudo est triv-16
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Posted Oct 31, 2013@Xephi59
Would be possible to add to the plugin an option which will not allow for the people who are not loged in to click on the signs linke a warp signs etc.
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Posted Oct 31, 2013@Xephi59
I use the version: 3.0.4 and i dont have erros in the console.
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Posted Oct 31, 2013Last login time is how to calculate the
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Posted Oct 30, 2013@PizzlyWizzly
I live in Belgium , i do not need beer , i'm a beer ! :P
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Posted Oct 30, 2013@Xephi59
Many thanks, dear sir. I owe you a beer <3 And my gratitude for such a fast response.
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Posted Oct 30, 2013@PizzlyWizzly
Java Timestamp in milliseconds , remove the 3 last numbers to get the usually timestamp :)
Xephi
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Posted Oct 30, 2013Hellows
What's the time format of 'lastlogin' column in mysql database of AuthMe?
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Posted Oct 30, 2013@emfjop
Can i have logs report please?
Xephi
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Posted Oct 30, 2013Hello
With last versions i get an error with some accounts, not with all of them: When logging in, it says: an error has occurred, pelase, contact an admin
What is happening?
Thanks!
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Posted Oct 30, 2013@ludgart
what's your version plz ? Have you an error in logs?
@agusztin
use : SaveQuitLocation
@vvv16
Tu peux me redire la même chose en français si tu le souhaite , tu utilises quelle version de AuthMe ?
@alexlv4
Huum i'll check why
Xephi
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Posted Oct 29, 2013Authme don't save the lastlocation in my database. I activate "SaveQuitLocation" in the config, buy he dont save this shit...
Can you help? thx
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Posted Oct 29, 2013@wiedzmin137
Yes I think that would be a good idea.
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Posted Oct 29, 2013Maybe this has been asked many times but I need to know. It can protect the location of the player? How do I?
Pardon my English, I'm from Argentina and I'm using the google translator XD
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Posted Oct 28, 2013Hey, I have a problem... I want to teleport non-logged players to spawn (to prevent players from connecting with other Player's Name and having the coords with F3) but I have differents worlds with separated inventories. When a Player disconnect in a freebuild world, and reconnect , he's teleported to the spawn (before logging in) and sometimes his freebuild stuff Is in the spawn's world, and the spawn's inventory Is the same as the survival world. So a Player Can have given stuff in survival.
To fix it, i need to teleport non-logged players to the spawn of the same world as the world they disconnected before, not in the general spawn... I remember, it was not a problem in a latest version, players were always tp to the world's spawn, not in the general spawn.
Thank You, Vvv16
PS: sorry for my bad English, i'm French. I hope you will understand me.
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Posted Oct 28, 2013Hello. Can you add API for activating join messages ONLY when player log in by Authme command? Thanks.
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Posted Oct 28, 2013@Xephi59
Hi, my config is here
http://pastebin.com/eFdFTMyV
Premium players are players who bought Minecraft
Thanks in advance
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Posted Oct 28, 2013@greaperc4
Please use
R: AuthMe - 3.0.4 for 1.6.4 Oct 23, 2013
You are using outdated version which actually have that bug, but there's couple versions after that which has lots of fixes.
:P
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Posted Oct 28, 2013Hello, This is the error when people try to change there password:
http://pastie.org/8436855
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Posted Oct 27, 2013The teleportUnAuthedToSpawn: true config does not seem to be working (at least in what I think it should do)
It does not teleport unregistered users to spawn, but rather it teleports registered users who have not logged in to spawn. If I am mistaken about the config (which I think I am), how do I set unregistered users to teleport to spawn?
@Xephi59
"@alexlv4: Go
Can i have your config please ? What do you mean by 'Premium' player ?"
He is probably using on an offline-mode:false server, so by 'Premium' player he meant those that are actual paid (called premium in minecraft.net) Minecraft accounts. And he is asking how to only enable registration for those who are not using a paid account.