AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 27, 2013can you add for register using email a check to make sure they use an email ? ( like a " @ " and a " dot " must be present. or you get " that is not a valid email address "
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Posted Aug 27, 2013Some users get registered but not. I make an online registration with WebSend and I register with the /authme register <player> <pass> command but with the last version and 1.6.2 some players get "registered" and when they try to enter the server get that this player name isn't registered.
If I do an /authme accounts <player> I get that the player isn't registered but when I try an /authme register <player> <pass> I get that player is registered so I have to first use /authme unregister <player> (That is done well) and then again /authme register <player> <pass>.
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Posted Aug 27, 2013What is this error ? [SEVERE] Exception in thread "Craft Scheduler Thread - 6" 2013-08-27 13:08:13 [SEVERE] org.apache.commons.lang.UnhandledException: Plugin AuthMe v2.9 generated an exception while executing task 487 at org.bukkit.craftbukkit.v1_6_R2.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.datasource.FileDataSource.saveAuth(FileDataSource.java:82) at uk.org.whoami.authme.datasource.FileDataSource.updateSession(FileDataSource.java:176) at uk.org.whoami.authme.datasource.CacheDataSource.updateSession(CacheDataSource.java:75) at uk.org.whoami.authme.Management$1.run(Management.java:131) at org.bukkit.craftbukkit.v1_6_R2.scheduler.CraftTask.run(CraftTask.java:58) at org.bukkit.craftbukkit.v1_6_R2.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) ... 3 more
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Posted Aug 27, 2013Hello all,
i migrated from xAuth H2 database to AuthMe Mysql database, all is fine. But shall i change this passwordHash: XAUTH to passwordHash: SHA256 or not?
What will now happen if i simply change it in config? Do i need to do any additional transformation on database, or "XAUTH" is just fine?
Please someone if willing clarify this for me.
Thnx :)
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Posted Aug 27, 2013@Xephi59
http://pastebin.com/8akUML8C
(Some info on the bottom)
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Posted Aug 27, 2013Bug with 2.9.3: http://pastebin.com/HDbbyTT1
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Posted Aug 26, 2013@zRA1Nz
Can i have logs from the bugged start ?
Xephi
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Posted Aug 26, 2013@Xephi59
Can you try look at my problem below. Does this program use install anything else besides authme. It's really annoying because once the authme.jar is back in it works fine. But once I remove it, my server won't even do a correct startup.
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Posted Aug 26, 2013@mrmag518
new versions now implement directly mail.jar for more comp
Xephi
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Posted Aug 26, 2013@megasnipez_
what version of authme and multiverse inventories got?
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Posted Aug 26, 2013Plugin size jumped from 300kb to 900kb from 2.9 -> 2.9.3, what?
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Posted Aug 26, 2013An IP-whitelist would be cool so I can whitelist people connecting through my BungeeCord. Could you implement that in the next update? Would be awesome.
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Posted Aug 26, 2013@gepardo43
@I9hdkill
@saxons12
May have to be fixed with 2.9.3 , thanks for all your reports , sorry if i do not answer to all people , but i check all problem and try to fix that , i'm working hard irl (21h to 5h and 14h to 17h) also i do not have the time to do something great , also i've done these fix this week-end Sorry for delay and convenient
Xephi
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Posted Aug 26, 2013Update 2.9.3
Fill free to report me some other problem via pm or ticket
Xephi
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Posted Aug 26, 2013@I9hdkill
Dont know how to fix it, xephi should look at it
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Posted Aug 25, 2013I have a dedicated server and I have installed the Multicraft control panel. That might not be important but, it might be too. I use to have this plugin installed, but recently I have made a BungeeCord network, so I have deleted the, "authme.jar". Now when I start it, on the control panel it shows it's not starting and to every else the server acts like it's in the process of starting. But when you join the server it's operating fine. The problem is that because it's always in that state, the restart function can't restart it correctly, so it crashes. The other problem to is I can't use an sign in my hub to tell if it's on or not. (When I re-install AuthMe everything works fine again...)
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Posted Aug 25, 2013@gepardo43
and thats why:
ERROR: duplicate column name: world
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Posted Aug 25, 2013When I try to host server with authme and set backend as sqlite - I notice instant server shutdown (without any errors), when mysql or file - all ok
Bug? or sqlite removed?
EDIT: Server shuts down after this message on start:
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Posted Aug 25, 2013Tank you Man :)
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Posted Aug 24, 2013@TarikBerk
I have set it to true but the problem is still there.