AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 5, 2013@BioBG
With which command please?
Xephi
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Posted Aug 5, 2013http://pastie.org/8208657
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Posted Aug 5, 2013New Release : 2.9
Changes 2.9:
Thanks for all your supports
Xephi
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Posted Aug 3, 2013I have modified some of the messages in the messages_en.yml file but when I save it and reload my server the messages don't change, what's up with that?
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Posted Aug 3, 2013Oh nou
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Posted Aug 3, 2013the captcha message are not working...
it show like this:
"need_captcha type: /captcha xxxxx"
not like what im wrote on message_en.yml also same with "unregister"
Authme Version: 2.8
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Posted Aug 3, 2013there is a bug where sometimes, when you log in it doesnt say "login successful" but it does log in and you loose your inventory and location. this might be due to the "save quit location" option i turned on but i need it. now this is the funny part - you can relog to get your original inventory and position back. this glitch doesnt always happen but it happens frequently. i really need this fixed and ill donate if you fix it. this might be due to incompatibilities with creative control or multiverse inventories. any ideas or suggestions would be greatly appreciated. creative control and multiverse inventories are up to date.
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Posted Aug 2, 2013@Xephi59
It was version 2.8b1. It works correctly in 2.7.11. Also, it really annoyed me because I was updating all my plugins and my server kept shutting down after it finished starting up... Also, it happened onEnable.
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Posted Aug 2, 2013Is there a way to force a player to spawn on the login screen and teleport the back to their previous location once they're logged in? I don't want people to find other's bases by logging in on their accounts.
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Posted Aug 1, 2013@Shevchikden
Incompatibility with other inventory holders like Multiverse or auth plugins. This is not constant, but there is no 100% solution for that problem yet.
Yes, I`m Try it.
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Posted Jul 31, 2013Hello, first off great work and dedication to your plugin, secondly This was the first plug-in installed, and I am sure, no I know it has kept siblings from ruining good players reputations.
So now I am sorry for asking what I hope is a stupid and easy question I overlooked, but I recently installed a database and am in the process om moving plugins over to use them. So I whitelisted server, ran the conversion, ran fine, I then imported the sql file into my database, all the information seemed to show up. But on restart of the server after changing the config to use said database it started asking for registration again, so I had to immediately shut down and go back to flat-file. any thought or comments for me, I would really appreciate it.
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Posted Jul 31, 2013bugs : flatfile returns invalid email adress if you use /email recovery registredmail! ( works in mysql)
sqlite gives error with default config
22:18:51 [INFO] [AuthMe] Enabling AuthMe v2.8 22:18:51 [INFO] [AuthMe] Loading Configuration File... 22:18:51 [INFO] [AuthMe] Merge new Config Options if needed.. 22:18:51 [INFO] [AuthMe] Set Language: en 22:18:52 [INFO] [AuthMe] SQLite driver loaded 22:18:53 [SEVERE] [AuthMe] ERROR: duplicate column name: world 22:18:53 [SEVERE] [AuthMe] ERROR: Can't use SQLITE... ! SHUTDOWN...
also i;m using herochat from a forge mod called mytown. and it overwrites authme allowchat; false. anyone that is not register can talk. any tips how i can really disable chat ? other then removing herochat
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Posted Jul 31, 2013Hello, i used bungeecord and i have a problem with authme, when the player join the server then he can use /server (server) (but he isnt login in!)
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Posted Jul 30, 2013Why am I getting this error: http://pastebin.com/uxR2WZtF
Please help!
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Posted Jul 30, 2013Can You Make It For 1.5.2 Please
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Posted Jul 29, 2013@Bodyash
Just use CreativeCOntrol switch function.
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Posted Jul 29, 2013@nixbeast
No. CreativeControl Overwrite it, because gamemode change in login is too fast.
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Posted Jul 29, 2013Hey,
is it possible to implement support for WBB 4?
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Posted Jul 28, 2013when using email registration i get this: 2013-07-29 00:33:49 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'register' in plugin AuthMe v2.8 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:190) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.dispatchCommand(CraftServer.java:527) at net.minecraft.server.v1_6_R2.PlayerConnection.handleCommand(PlayerConnection.java:981) at net.minecraft.server.v1_6_R2.PlayerConnection.chat(PlayerConnection.java:892) at net.minecraft.server.v1_6_R2.PlayerConnection.a(PlayerConnection.java:839) at net.minecraft.server.v1_6_R2.Packet3Chat.handle(SourceFile:49) at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:230) at net.minecraft.server.v1_6_R2.PlayerConnection.e(PlayerConnection.java:118) at net.minecraft.server.v1_6_R2.ServerConnection.b(SourceFile:37) at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java:125) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:592) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:239) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:481) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:413) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.threads.RegisterThread.run(RegisterThread.java:131) at uk.org.whoami.authme.commands.RegisterCommand.onCommand(RegisterCommand.java:92) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44)
i have mail.jar in lib folder, and the mysql is configured what should i do to make it work?
also anyone competent could merge https://github.com/Xephi/AuthMeReloaded/pull/22 as that guy is right, message displayed is incorrect
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Posted Jul 28, 2013@Bodyash Configure AuthMe
GameMode:
# ForceSurvivalMode to player when join ?
ForceSurvivalMode: false
# if player join with CreativeMode and ForceSurvivalMode: true
# inventory will be wipped
ResetInventoryIfCreative: false
...no?