AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 12, 2013EDIT
--I just change the smtp server to yahoo and change the email to yahoo and its work, thanks
----http://puu.sh/40dsP.png
i got this error somehow, i dont know
im using authme 2.9.2 on jenkins heres my config.yml
http://pastebin.com/ru8GS69d
and using spigot as server engine (http://puu.sh/40eaz.png)
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Posted Aug 11, 2013hello, im going to ask a question (hope it hasnt been asked several times before) that ive tried searching for but my net is giving me hell right now. Is this compatible with mods? Thanks for your time and effort!
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Posted Aug 11, 2013@Shelmak
add your real bungeecoord ip in your spigot.yml (older builds, bukkit.yml)
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Posted Aug 11, 2013@megasnipez_
Yes it does
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Posted Aug 11, 2013Does this plugin work with combat log plugins like combattaag?
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Posted Aug 11, 2013This would be awesome if you have free time to code it:
Player actually has to click a link in the RecoveryEmail for their new password to be activated. (So random people don't reset random ppls passwords everyday.)
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Posted Aug 10, 2013Yes, it works on 1.5.2.
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Posted Aug 10, 2013Dev build available on Jenkins : 2.9.2
https://authme.ci.cloudbees.com/job/AuthMe-Reloaded/37/
Changes 2.9.2:
I hope that can help you , sorry for these bugs , i'll work on , do not forget to report them directly via a ticket , i read them more than comments ;)
Xephi
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Posted Aug 10, 2013Does it works with 1.5.2 ?
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Posted Aug 10, 2013Bag, i take item, put in my inventory(item should be in hand), after this i leave server, then join, type /login password, but don't press Enter, i press and hold CTRL + ENTER and many times press Q, then you will login and item will drop and you will have 2 items.
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Posted Aug 9, 2013@UltraMC
i'll update this soon , sorry i'm not actually with my pc
Xephi
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Posted Aug 9, 2013@Xephi59
The newest one currently is 2.9.1 :(
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Posted Aug 9, 2013@cyberze
Can you give me your config.yml file directly ?
@saxons12
i have separate inventories too , i do not understand what's the problem , can you pm me with all infos ?
@UltraMC
I'll fix that , check the jenkins : 2.9.2
Xephi
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Posted Aug 9, 2013i got this error
http://tinypic.com/r/34sotwg/5
im using mysql on localhost using spigot 1.6.2
already have mail.jar on lib folder, and my smtp port is 22
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Posted Aug 8, 2013Anyone else got that players CAN move regardless of AuthMe's restrictmovement function?
I've updated Vault, Authenticator, AuthMe and Bukkit to the newest versions avaible and dont know what exacly have broken this function.
If anyone know please say so.
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Posted Aug 8, 2013I really hope that version 3.0 will have a COMPLETE check and making sure everything is functional... and take your time.
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Posted Aug 8, 2013@saxons12
HUGE problem with this ): I had Multiverse Inventories so there's only 1 inventory for my "Games" world where all the arenas are, and separate for the world, nether and end, but I think SG's inventory saving interferes with Multiverse Inventories because when a player dies in an arena, he gets back his inventory from the normal world, so I think SG copies player's inventory, saves it and when player dies, he gets that saved inventopry back, is there any code fix or setting to disable SG's inventory saving? And when a players leaves while in SG, as you stated, SG restores that copied inventory from the world and everything just bugs out!
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Posted Aug 8, 2013@saxons12
Dude, I have the same problem, xD I dont see this problem on popular servers like mc-sg or craftrealms :P I dont know why ):
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Posted Aug 8, 2013@Xephi59 how come u always answer other but not me? my issue
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Posted Aug 8, 2013@Shelmak
I still can't get this working. I set all parameters as you said and their are teleportation and spawn issues.
I am using MultiInv for 3 diff inventories per player. 4 worlds have the same Inv and 2 of them don't. But AuthMe can only define 1 spawn point. If I delete spawns.yml It only sees the major default spawn (i set this using essentials).
So if a player logs out in the SurvivalGames world, he finds himself at the default spawn when he logs back in. Then he is teleported to the SurvivalGames world again but with his default spawn world inventory. (so ppl can carry items from world to world) and he is not teleported back to the spawn point of the survivalgames world, instead he finds himself at the same loc he left the game.
So I guess, in order to solve this AuthMe should look for the spawn point of the world which the player is in. Or we should be able to define spawn points for ea world manually.
I don't know how you overcame this issue. Maybe u dont have separate invs?
@Xephi59
Can you please help me on this issue?