AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 28, 2013Can u add delay to ForceGameMode?
Because i`m using CreativeControl plugin, and when people login - gamemode changing to Survial. Inventory from Creative Migrate to Survial and items from Survial will overwrite with items from Creative :C
If i have 2-3 sec delay - It`s will be ok.
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Posted Jul 27, 2013Hello! Is there any event which being fired when user registering with /register command? Thanks.
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Posted Jul 27, 2013@Hulipill
Vault - Vault works without problems on 1.6.2
Don’t Worry, Be Happy
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Posted Jul 27, 2013@MrCobayo
Command list and usage
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Posted Jul 26, 2013@Xephi59 http://dev.bukkit.org/bukkit-plugins/authme-reloaded/?comment=4149 ;)
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Posted Jul 25, 2013hello, how do I register to 3 'special' users from the same IP, but everyone else can only 1 ip?
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Posted Jul 25, 2013I got this error: http://pastebin.com/bt5CKv1Q
What does it mean?
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Posted Jul 25, 2013I haven't downloaded this or install it yet, but I will, and I see that this requires Vault, but I dont use the editions on http://dev.bukkit.org/bukkit-plugins/Vault because they might not work with 1.6.2 so I just grab vault from Jenkins here: http://ci.herocraftonline.com/job/Vault So anyone having Issues, delete your current Vault jarfile in you plugin folder and use the latest from jenkins!
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Posted Jul 25, 2013@MCGamer20000
what's the AuthMe version please?
Xephi
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Posted Jul 25, 201303:37:38 [SEVERE] [AuthMe] ERROR: near "AFTER": syntax error 03:37:38 [SEVERE] [AuthMe] ERROR: Can't use SQLITE... ! SHUTDOWN...
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Posted Jul 23, 2013Spigot the latest release to the date.
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Posted Jul 22, 2013I have met with some strange problems with the authme. I find that the operator permission with be automatically cancelled after some time. That is , I give op to a player, and he has the permission. But after he logs out and logs in again, he loses that permission and is changed to the default member group. This also happends randomly after you have logged in for some time. Someone tells me that it is because the authme detects some exception in the account and it moves the account to the default member group. But I don't know what is wrong with my account. I really get confused. Do you know how to solve the problem? Thank you.
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Posted Jul 22, 2013With the newest dev build when you set the protect inventory to false it clears the inv when players log out/inv
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Posted Jul 21, 2013Am I right when thinking that this plugin lags the server when people log in and the database has a whole lot of users because it takes a while to look through the whole system for the user? Because I am experiencing this on my server :( Probably nothing you can fix I guess...I was probably wrong about this... It was most likely "AntiJoinBot" causing it. Found it out using "/timings" ;P
Edit #1: How about calling it "AuthUs"? =P *highly inspired by the previous mentioned "AuthYou"... If I come up with any other name, I'll tell you XD
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Posted Jul 21, 2013@eprimex
Nice idea ... x)
I'm looking for a new name , also i'll keep this page and i've add a new version of AuthMe (the last one here) while i haven't find any name
The second thing : The new project will keep all AuthMe functionnality but became owned by me , and (FOR DEVELOPPERS) , all imports can be changed ( events and API )
Xephi
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Posted Jul 21, 2013rename the project to authyou :D
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Posted Jul 21, 2013@Folas1337
the project has been refused ... i'll do the necesserly , you can obtain the latest devbuild here :
https://authme.ci.cloudbees.com/job/AuthMe-Reloaded/
Sorry for convenient
Xephi
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Posted Jul 21, 2013@Xephi59
404 Not Found?! Are you still working on it or are there any issues or did you put a wrong link?!
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Posted Jul 20, 2013Due to some problem with this project , the project move here :
http://dev.bukkit.org/bukkit-plugins/authmereloaded/
Thanks for your understanding
Xephi
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Posted Jul 20, 2013Sometimes, when I enter the email address to recovery password, but it said "Invalid Email", I'm sure the format without error.
If the issue can't be repaired, can you remove the format check?Thanks :)