AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Apr 2, 2013@OklaMokla
Do you use the proxy method ?
@iMac941
Add the flat world name to the ForceSpawnOnTheseWorlds list
Xephi
-
View User Profile
-
Send Message
Posted Apr 2, 2013I have "free build" a normal "world" and a. I want that one if you have to log on to the "World" and then spawns when you were in the Free Build returns there. But you landert somewhere in the water when you were in the "Freebiuld" map and comes in the "World"
Sorry for my Bad English (German) :P
Thanks!
-
View User Profile
-
Send Message
Posted Apr 2, 2013I keep getting "[SEVERE] [AuthMe] ERROR: Your BungeeCord version is outdated, you need a version with the latest API" while I'm using latest version of BungeeCord and AuthMe Version: 2.7.12b3
-
View User Profile
-
Send Message
Posted Apr 2, 2013@iMac941
you want to login on the second world ?
Setspawn only allow one spawn,
@saxons12
Huum yep , i think ;) i'll work on this night
Xephi
-
View User Profile
-
Send Message
Posted Apr 2, 2013@Xephi59
Hmm. So Xephi will you implement the VIP login feature?
So when a player with "authme.VIP" permission logins the server, first we should check if he is already in game or not. Then we should check if the server is full. If it is full, a player who doesn't have the "authme.VIP" permission must be kicked, and he must be allowed to join. It is very simple. And I would be delightful if you added a config option to change the kick message. (My other nick is orkubn1675, I already donated you, but I could donate again if you add this feature asap.)
-
View User Profile
-
Send Message
Posted Apr 2, 20132013-04-02 18:28:27 [SEVERE] Could not pass event PlayerMoveEvent to AuthMe v2.7.13 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java:217) at net.minecraft.server.v1_5_R2.Packet10Flying.handle(SourceFile:136) at net.minecraft.server.v1_5_R2.NetworkManager.b(NetworkManager.java:292) at net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java:110) at net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R2.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:578) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:474) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:407) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.IllegalArgumentException: Cannot measure distance between world and abbauwelt at org.bukkit.Location.distanceSquared(Location.java:381) at org.bukkit.Location.distance(Location.java:364) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerMove(AuthMePlayerListener.java:563) at sun.reflect.GeneratedMethodAccessor60.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 14 more
I Have Problems with the /authme setspawn on forcelogin on two differend Worlds? I want to spawn on the normal world and when I go into the other world, and I log out again teleported to this world back
THX
-
View User Profile
-
Send Message
Posted Apr 2, 2013@saxons12
' Maybe look at pvpArena or something if you think it's too buggy :/
Xephi
-
View User Profile
-
Send Message
Posted Apr 2, 2013@Xephi59
yes was reported from nolagg.
-
View User Profile
-
Send Message
Posted Apr 2, 2013@Xephi59
It's the most buggy plugin I have ever seen: http://dev.bukkit.org/server-mods/minigames/
-
View User Profile
-
Send Message
Posted Apr 2, 2013@saxons12
Problems looks to be here :
com.pauldavdesign.mineauz.minigames.MultiplayerTimer.run(MultiplayerTimer.java:58)
What's that?
Xephi
-
View User Profile
-
Send Message
Posted Apr 2, 2013My server crashed after upgrading to 2.7.13 with this error: http://pastebin.com/bHFghpY6
I'm not sure it's AuthMe or other plugin. Should I downgrade?
-
View User Profile
-
Send Message
Posted Apr 2, 2013@saxons12
Nop but it's an unaproved file actually , that be removed by a moderator but you can find this easily
@saxons12
I'm working on, maybe implement a same thing
Xephi
-
View User Profile
-
Send Message
Posted Apr 2, 2013@Battojutsu
So you are having the same issue? 2players can login with the same nick? Do you use a login plugin? Like I use LPP. This is getting interesting.
-
View User Profile
-
Send Message
Posted Apr 2, 2013@Xephi59
That would be great. I really need a plugin like LPP, maybe you could implement it in AuthMe?
And why was 2.7.13 removed? Does it have bugs?
-
View User Profile
-
Send Message
Posted Apr 2, 2013My server ran out of dick space and it seems all the AuthMe passwords have been lost iv'e looked around but have found no way on how to preform a backup.
-
View User Profile
-
Send Message
Posted Apr 2, 2013@Battojutsu
That's the full stacktrace ? Do you use AuthMe on MCPC ?
@saxons12
Yep , actually this plugin allow Login after AuthMe deny this, i need to take a look at , but i think change the priority can be great , i'll take a look
Xephi
-
View User Profile
-
Send Message
Posted Apr 2, 2013@Xephi59
I did have this plugin: http://dev.bukkit.org/server-mods/login-player-priority/ It kicks a non-VIP player when a VIP joins. I guess that was related to this problem? I deleted it now. But what plugin can I replace it with? Shouldn't I use this one?
-
View User Profile
-
Send Message
Posted Apr 1, 2013[SEVERE] Could not pass event PlayerMoveEvent to AuthMe v2.7.13 9:28:45 PM CONSOLE: java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R1/Entity 9:28:45 PM CONSOLE: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R1.Entity
hey guys still having this issue (updated to the 2.7.13) :/ it may be due to the 1.5.1 dev build craft bukkit im running thats causing this. any chance you guys can fix it?
(also i'm also having this issue with the 2 ppl logging in thing. very troubling knowing someone can jump on an admin account)... :/
-
View User Profile
-
Send Message
Posted Apr 1, 2013New Release 2.7.13
Changes 2.7.13:
-
View User Profile
-
Send Message
Posted Apr 1, 2013@Ronewird
Use latest devbuild of authme instead ;)
@saxons12
Do you have any plugin that manage login ? Like maybe.... SlotReservation or something like that ? ...
@lst96
Report from NoLagg i guess ? ....
Sorry all guys for reply delay , i have some quite problem irl :')
Thanks for your supports and i hope i can help you more :)
Xephi