AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 29, 2013Hi! I've been trying to find the answer for this question for quite a long time, but I can't.
Problem is: I can't get to make people be promoted from Guest to Player when they register. That "UnregisteredGroup/RegisteredGroup" thing does NOT work. I'm using PEX. Is that a problem?
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Posted Mar 29, 2013@selfservice0
When I do not have authme installed it does not happen.
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Posted Mar 28, 2013@HuberSepp123 There are a bunch of new config options. You'll need to generate a new config.
@Jahb57 This does not appear to be a AuthMe bug. Try disabling AuthMe to test and see if the issue still arises.
@lord0o Make sure that the config contains the code below:
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Posted Mar 28, 2013With the latest spigot when people try and connect they get an"End of Stream" error they have to spam connect and eventually can connect. There's no Console logs when this happens
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Posted Mar 28, 2013my players lose inv.
HELP!
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Posted Mar 28, 2013@Xephi59
Same thing for /list :P
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Posted Mar 28, 2013Can I copy the config from Authme into the config from Authme Reloaded?
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Posted Mar 27, 2013hi i`m still using the AuthMe - 2.7.11 but it give me some problem. First issue are wrong login position. Usally when a player make the login is not exactly the same position where he leave.
Another`one i`m not sure. There`s an issue who generate random death on my server e most of my player are very boring about that, but i`m not sure becouse another issue is for the enderchest.
And look like Anticheat give problem like that. At the moment i have download a dev build of that and is on test on my server. I tell you just to have more information about that to resolve this issue. Is possibile that authme reload can give problem like random death end enderchest inventori lose?
I`m in trouble with my player :D
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Posted Mar 27, 2013@Super____User
Using the latest bungeecord and the latest Spigot version will return the users real ip on join. The local ip (127.0.0.1) is never seen by any plugins.
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Posted Mar 27, 2013@selfservice0
How do I use their real ip? Nevermind got it.
Edit: I got the SQL working but it still maxing the registration because of the proxy thing.
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Posted Mar 27, 2013otherones can connect with the same nick but with capital letter and bypasses the oldpassword.
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Posted Mar 27, 2013Thanks for 1.5 :D
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Posted Mar 27, 2013@Xephi59
I only use Essentials Chat, but noch Chat Manager or Pex.
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Posted Mar 26, 2013@mrchasez
Duplicate column name 'meta'
All is say in your pastie....
@Maxetto
Thanks for report , i'll change that for the next build
@TobiSann
Turn off : displayOtherAccounts, and do you use maybe a chat manager ?
Xephi
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Posted Mar 26, 2013Hi, Is it just a Bug that unregisert Players can chat, Even than i Turn It to fasle in the config?
And with config item is the right, that OP Player get an chatmessage about save Accounts per IP? I have the latest Release 2.7.12
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Posted Mar 26, 2013@mrchasez
There is an option in the config. Go over it you'll find it.
We have so much in common lol :) I'm saxon12 from Spigot.
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Posted Mar 26, 2013Found a bug: For AuthMe doing /region says that it's an AuthMe command (probably because it has /reg on start...) I'm using 2.7.12 on CB 2717 (1.5.1)
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Posted Mar 26, 2013@Xephi59
Uhm, error on startup:
http://pastie.org/7122619
Edit: Whenever someone logs in, i see all there accounts.
How do i stop this? It's too spammy its making my eyes bleed.
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Posted Mar 25, 2013@Super____User
Download the latest Bungeecord and Spigot and players real IPs are used instead of the local (127.0.0.1)
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Posted Mar 25, 2013BungeeCord hook is not working. Getting "Exceeded number of accounts". Because of proxy ofcourse. I used build #2.7.12b3. I also changed BungeeCord: false to true in config.yml.