AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 1, 2013the last authmereload release (my experience) is a little bugged. At the moment the main developer look as quite busy.
can you guys try the 2.7.11 ?
Is on my server with the last dev build of 1.5.0 and run quite good.
if you are so in trouble, That`s the only advice i can give you :/
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Posted Apr 1, 2013Does not work. Still the players with the same nick can log on. This happens only sometimes and the 2. player is not event asked password! Pleas help me!!!
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Posted Apr 1, 20136:34:36 PM [WARNING] Could not properly handle event PLAYER_TELEPORT: java.lang.IllegalAccessError: Synchronized code got accessed from another thread: java.util.concurrent.ThreadPoolExecutor$Worker at org.bukkit.event.NLTCListener.onPlayerTeleport(NLTCListener:0) at sun.reflect.GeneratedMethodAccessor375.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_5_R2.entity.CraftPlayer.teleport(CraftPlayer.java:370) at org.bukkit.craftbukkit.v1_5_R2.entity.CraftEntity.teleport(CraftEntity.java:194) at uk.org.whoami.authme.Utils$1.run(Utils.java:167) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) 6:34:37 PM [INFO] This error is logged only once: it could have occurred multiple times by now. 6:34:37 PM [INFO] Potential failures may occur in other plugins handling this Event. 6:34:37 PM [INFO] Please contact one of the authors of plugin 'AuthMe': darkwarriros,Xephi
This error appeared in console after installing nolagg.
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Posted Apr 1, 2013@saxons12
you can always install it.. ive had it on mine a few times (deleted cause it didnt do much haha)
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Posted Apr 1, 2013@Battojutsu
No extra perms. My server is cracked i can't install Spout, can i? Any other suggestions?
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Posted Apr 1, 20132: download and install spoutplugin.jar , for solving problem with multiple connetion on same user glitch
this may also work for you
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Posted Apr 1, 2013@saxons12 lol just so you get a notification
hope it works for ya
read below
l l l \/
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Posted Apr 1, 2013saxons did you give your guys any extra perms? such as the passpartu? that may be whats causing your issue
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Posted Apr 1, 2013[SEVERE] Could not pass event PlayerMoveEvent to AuthMe v2.7.12 10:33:48 AM CONSOLE: java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R1/Entity
any help guys? :/
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Posted Apr 1, 2013This is what I know about the error so far:
A player has logged in and is playing the game. The another player with the same nick joins the server. The log does not show the message "nick logged in with entity id..." And the player is not asked a password. Somehow the check (if the player is already online check) is bypassed. After some minute the cracked player is kicked or asked password. When the players tries to enter a password this error is thrown: http://pastebin.com/BMrPhatn
This is definitely important! It does not happen all the time, but sometimes it does. Please check is issue asap!
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Posted Apr 1, 2013Please help, smilar errors when a second player with same id joins:
http://pastebin.com/BMrPhatn
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Posted Apr 1, 2013Players can login with the same nick of a player already logged in, and it does not require a password then!!
Please fix it, this error is shown when joining: http://pastebin.com/myecvQDG
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Posted Mar 31, 2013Please finnish Translate :)
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Posted Mar 31, 2013Is there a permission node for "display other accounts"? I would like my mods to be able to see that.
Also, a permission node for people to be excluded from the "other accounts"? I log in as test accounts sometimes, and dont want my mods to know which are which... :)
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Posted Mar 31, 2013I have a bit of trouble.
I can't Register a new user with the 2.7.12
the error codes
[SEVERE] null
org.bukkit.command.CommandException Unhandled exception executing command 'register' in plugin AuthMe v2.7.12
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Posted Mar 31, 2013There are 2 PLAYERS with the SAME NICK in game!
How is this possible? Even the caps and everything is the same...**
If it is not space, then there is another bug.
Xephi please check this!
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Posted Mar 31, 2013How to automatically kick users who have a space ( ) in their nick name?
This is causing bugs..
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Posted Mar 31, 2013This plug-in can skip the online users without a password?
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Posted Mar 30, 2013My whole authme database got erased. WTF!?
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Posted Mar 30, 2013i have fix the not respawn properly in the last position after login. I simple put false in save last position and true on unauthentified client teleport on spawn.
Now it work properly.
The last position save is a little bugged.