AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 25, 2013@Xephi59
That sort of worked. Whenever I join, it makes me login. But, whenever a player logs in, they can't chat or move. I negated the authme.* permission on all the groups I didn't want the permission added to. I set the registration enabled: true and force:false but I can't make it allow them to chat. Is there a permission node that completely bypasses authme?
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Posted Mar 25, 2013@Xephi59
Hmm, so lastLocX1, lastLocY1, lastLocZ1 for Server1 and lastLocX2,Y2,Z2 to Server2 and enable session login
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Posted Mar 25, 2013@Xephi59
Thank you!
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Posted Mar 25, 2013afte update on 1.5.1 i have many errors 2.7.12 and authme do not work
-I found it citizens2 conflict now ok
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Posted Mar 25, 2013@DarmaMoo
Set registration to 'enabled: true' and 'force: false' , and remove the permission for all groups that do not need to register
Xephi
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Posted Mar 24, 2013Can I make this to only force ops to login?
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Posted Mar 24, 2013@AdvragePcGamer
@AdvragePcGamer
-Bump-
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Posted Mar 24, 2013@rfsantos1996
Use the session system, and the same sql table for all server ( just change lastLocX, lastLocY , lastLocZ columns names in the config for all other servers )
@AdvragePcGamer
Check this in the config : maxRegPerIp: 1
0 define no limit, but you can up this number to all what you need
Xephi
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Posted Mar 24, 2013@Xephi59
"Authme ERROR: Bungee is outdated" Tested with #224 and #319 :/
@EDIT: tested with AuthMe latest build, it worked, but is there a way to stay logged in when entering other server?
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Posted Mar 24, 2013I am getting this Error People is trying to register! "You have exeded the max number of registration for your account"
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Posted Mar 24, 2013@borncorp
Thanks for your report ^_^
@Bodyash
Oh, thanks for this good news guys , i'll rewrite the hook , that could be more easy to use than a PluginMessageListener x)
@ThijsRay
I'll take a look , that only appear with 1.5 items ?
@JackFastGame
Set registration to 'enabled: true' and 'force: false' , and remove the permission for all groups that do not need to register
@Ronewird
Thanks for your support ^_^
@Gamerboy59
Can you give me the Encryption method or somethink for help me to add this ?
@d4rkwarriors
Finally , last comment for d4rkwarriors :p Really thanks guy , Bukkit Moderators allows me to keep this project update, all of change is available on my github if you want to see all change that i've do with AuthMe-Reloaded , if you need the lib for re-compile , that can be found in the AuthMeReloaded-Jenkins git , i'm happy that you reconnect here :)
Xephi
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Posted Mar 24, 2013May you add Woltlab Burning Board 3.1.7 Support?
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Posted Mar 24, 2013@Ronewird
i totally agree with u and i think that Xephi59 is doing a very good work!!
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Posted Mar 24, 2013d4rkwarriors
at the moment i think is the best auth plugin u can have in your server. is not perferct. but we are talking about minecraft XD
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Posted Mar 24, 2013Hello, i need, that only OPs needs to login. How to do it?
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Posted Mar 24, 2013@Xephi59
No
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Posted Mar 24, 2013I would like to thank @Xephi59 for continuing this fantastic project. He has add toons of new features and fix, thanks alot for your time and for keeping authme up to date in a better way then i did.
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Posted Mar 23, 2013@Xephi59
Using last version =\
Last ver. have a new function. Send a real IP to Spigot server, not local.
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Posted Mar 23, 2013I'm using 1.5 dev build of bukkit and everytime a player logs in it doesn't ask for them to login. What is happening? Is it the dev bukkit itself?
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Posted Mar 23, 2013@Xephi59
I tried with latest BungeeCord recommended version for 1.5 which is 224 and also with the newest dev version 311 and is also giving me that error. I dont think BungeeCord is outdated, something else is going on. Btw, I am using Authme 2.7.12 for 1.5.0
Edit: Tried with AuthMe 2.7.12b2 on the devbuilds and finally works with bungeecord