AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Mar 23, 2013@Bodyash
Update your BungeeCord version please
@orkun1675
displayOtherAccounts -> false
@ThijsRay
Do you use some plugin like combattag or citizens ?
Xephi
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Posted Mar 23, 2013@Xephi59
Yes
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Posted Mar 23, 2013How do I disable the message "Player has 3 accounts: Player, Player2, Player3". Because I'm using Front-End-Protection AuthMe sees all ip addresses as localhost. Causing massive messages at the chat box. Some way to make this invisible??
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Posted Mar 23, 2013New bungeecord support? http://cs306806.vk.me/v306806094/670e/-BZzB1U2jDc.jpg Error http://www.spigotmc.org/threads/bungee-converting-ips-local-actual-after-connection.681/#post-10645 New Function
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Posted Mar 22, 2013How to use the captcha?And how to let my players register at the server's forum?(I mean the "reg_only" in messages_en.yml)?
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Posted Mar 22, 2013@TjustinD
do you use citizens or combattag ?
@ThijsRay
Same problem with the last devBuild from jenkins ?
@dfgobbluth
registration: enabled: true force: false
Xephi
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Posted Mar 22, 2013Anyone able to help me with configuring a part of this?
I want to make it so that registration isnt required to play. cant seem to find it in the configuration tutorial.
it want registration to be an option but not manditory
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Posted Mar 22, 2013Error with all builds since 2.7.6
http://pastebin.com/Te4VZ8Gu
It crashes my server every 30 minutes and it is very annoying.
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Posted Mar 21, 2013@Xephi59 http://pastebin.com/NNTL28hv
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Posted Mar 21, 2013problem solved, is incompatible with an old version of citizens
thanks anyways. ;)
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Posted Mar 21, 2013Hi, My server update to 1.5.1 and my authme (1.5) dont ask for the login or register, can you tell me how can i solve that problem, or if you can update Authme to 1.5.1?
thanks :)
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Posted Mar 21, 2013Hello,
If a Player join my server the first time and than he leave and join new on the Server than is the inventory resettet. How can I fix that problem? My Member at the first logging in and relogging losing their items! Please fix this Problem. It's very importent!
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Posted Mar 21, 2013@OAriO
I got the same problem. I really need help.
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Posted Mar 21, 2013@Xephi59
With the newest 1.5
R: AuthMe - 2.7.12 for 1.5.0 Mar 15, 2013
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Posted Mar 21, 2013I have one Problem if i have 70+ Users it lags if a Player Join or Leave it saves the position in the Plugin and then it lags..
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Posted Mar 21, 2013No. They will teleported to back last location after logging on. If teleported then they cant move off/away from last location, they're being teleported to back last location until relog.
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Posted Mar 21, 2013@Typhome
oh well , alo when they join , they're not teleported to Spawn ? but they're teleported to the last location ?
Or they're teleported to spawn but teleport to last location after /login ?
Xephi
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Posted Mar 21, 2013Xephi59 -> http://pastebin.com/j2CXc1Su
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Posted Mar 21, 2013@xStarJorn
does this error occur with 2.7.12b1 ? ( From Jenkins AuthMe Ci )
Xephi
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Posted Mar 21, 2013Hello, im having an error with the 1.5
16:09:49 [SEVERE] Could not pass event PlayerInteractEvent to AuthMe v2.7.12 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav a:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j ava:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j ava:462) at org.bukkit.craftbukkit.v1_5_R1.event.CraftEventFactory.callPlayerInte ractEvent(CraftEventFactory.java:181) at org.bukkit.craftbukkit.v1_5_R1.event.CraftEventFactory.callPlayerInte ractEvent(CraftEventFactory.java:151) at net.minecraft.server.v1_5_R1.PlayerConnection.a(PlayerConnection.java :1006) at net.minecraft.server.v1_5_R1.Packet18ArmAnimation.handle(SourceFile:4 1) at net.minecraft.server.v1_5_R1.NetworkManager.b(NetworkManager.java:292 ) at net.minecraft.server.v1_5_R1.PlayerConnection.d(PlayerConnection.java :113) at net.minecraft.server.v1_5_R1.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R1.DedicatedServerConnection.b(SourceFile:3 0) at net.minecraft.server.v1_5_R1.MinecraftServer.r(MinecraftServer.java:5 80) at net.minecraft.server.v1_5_R1.DedicatedServer.r(DedicatedServer.java:2 25) at net.minecraft.server.v1_5_R1.MinecraftServer.q(MinecraftServer.java:4 76) at net.minecraft.server.v1_5_R1.MinecraftServer.run(MinecraftServer.java :409) at net.minecraft.server.v1_5_R1.ThreadServerApplication.run(SourceFile:5 73) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerInteract(A uthMePlayerListener.java:986) at sun.reflect.GeneratedMethodAccessor81.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:425) ... 16 more
also, armor becomes invisible, some ppl sayd remove authme, but why? THX