AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 30, 2012@ThisUsernameIsMine As far as I know these are the only two plugin for offline auth.
@xBlueXFoxx Tiket replied.
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Posted Jan 30, 2012I wrote a ticket.
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Posted Jan 30, 2012This plugin has some issues, when reloaded it conflicts with group manager and causes it to remove players groups and makes all their names/text default white.
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Posted Jan 30, 2012@ d4rkwarriors:
I believe its my fault. The plugin loads/runs fine, including MySQL. The error has disappeared.
What happened was i wanted to remove some user-accounts, but instead of using the unregister command i deleted the user-account's MySQL-table. The error was the result of this.
Now for something different. Which auth plugin('s) are known to support/work with CB 1.1-R3, and are still actively developed/updated? As far as i know there's only AuthMe Reloaded and xAuth (AuthDB hasn't been updated for 6 months).
Thanks! ;)
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Posted Jan 30, 2012@ThisUsernameIsMine
authme start correctly?
have u set mysql and connection has established?
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Posted Jan 30, 2012I tried the beta but when trying to register an user the following happens:
An error ocurred; Please contact the admin
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Posted Jan 30, 2012@FurmigaHumana
so u suggest to force it at true or to delete the config option?
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Posted Jan 30, 2012if single session is not "true" they can enter with your nickname without login, and if you are op, he can do a big mess :D
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Posted Jan 30, 2012if someone want to help me to test e very beta release u can download it here: Link Removed: http://www.mediafire.com/?vu2290oc803wy1z but be sure to make a backup, iam not responsable of lost of your dataes, and iam glad if u can report any past bug that isent fixed in that beta.
PS: u can test it only if u have authme + mysql. i have fixed alot of thing like session and quit problem or respawn problem.
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Posted Jan 30, 2012@ThisUsernameIsMine
please explain better, what your usses, spawn is always get as world spawn, maybe there are conflit with some of your others plugin.
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Posted Jan 30, 2012Great plugin, thanks for not letting it die!
I also experience the same prob with spawn being something else than worldspawn (/setspawn)
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Posted Jan 30, 2012@selfservice0
i have found the problem and fixed it! thanks for report.
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Posted Jan 29, 2012HY
i have the problem that user after register get portet on an other place than the spawn point. spawn point isnt in the "normal" world.
regards
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Posted Jan 29, 2012@d4rkwarriors
no
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Posted Jan 29, 2012@selfservice0
u have installed AdminCmd as cheater plugin in your server?
@badda2k i have no idea, i have never test it..
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Posted Jan 29, 2012@d4rkwarriors
That's the thread I read. It's still not working. Is my syntax correct? java -cp h2*.jar org.h2.tools.Script -url jdbc:h2:C:\Users\Administrator\Desktop\Backup\lib\xAuth -user sa -password sa
xAuth is the filename. I'm running the script in the same location the h2.jar is and where the xAuth.h2.db is located.
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Posted Jan 29, 2012@d4rkwarriors
Im using CB: 1818
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Posted Jan 29, 2012@d4rkwarriors
Thanks, I'll check this page, because I'd really want to enable session check since I hate (and I'm pretty sure my players hate it too) having to enter a password every time you login
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Posted Jan 29, 2012@MrRoy
yes disable session until i check what is the problem.
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Posted Jan 29, 2012Hey, I've tried your plugin and so far it works great, however I've encountered a problem. If I enable sessions, people are able to spoof their names and they don't have to enter a password, if the person being spoofed is online. I'll try to make it clearer:
I (MrRoy), admin of my server, am connected on my server. Some guy decides he spoofs himself as 'MrRoy' and logs into my server. He doesn't have to register and has admins rights.
The only way I found to prevent this is to disable sessions, but I'm not sure if this'll work if the player is online.