AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 3, 2012@darkknightcz
with last dev build u need to downlaod Vault plugins. that should fix all your problems
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Posted Feb 3, 2012hi, im having an error with mysql (migrated from xauth), this is error log http://pastebin.com/C3EuvWYn
this is config http://pastebin.com/ZQMB5KJu
if i use backend: file, it works (but i have to use database with 800 users)
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Posted Feb 3, 2012@d4rkwarriors
Sure @d4rkwarriors Sorry to have been mistaken last time in my explanation. When I reload my server, people are frozen in place and need to use /login again to login when I activate sessions. However, if they disconnect and reconnect, they actually get a "session login" message, which makes me believe that this effect is unintentional.
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Posted Feb 3, 2012@FurmigaHumana
little fix to bukkit fail i think :) tell me if it work correctly, and if it increese bad performaces on your server
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Posted Feb 3, 2012with this 2 options activated: quit location from db:Location{world=CraftWorld{name=world},x=-238.0,y=67.0,z=-163.0,pitch=0.0,yaw=0.0}
and I seem to be spawned above the ground :D
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Posted Feb 2, 2012@FurmigaHumana
so in last recomanded build they fixed some respawn glitch but most of the time chunk arent loaded correctly on small computer, and palyer fall. My advice is, try to use "SaveQuitLocation" and if you see some quit glitch regardind spawn in protection are acrivate "ExactSpawnLocation"
tell me with 2 options what u see
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Posted Feb 2, 2012i see this: "quit location from bukkit:Location{world=CraftWorld{name=world},x=-232.1079652367731,y=73.0,z=-18.282588238913192,pitch=2.7000992,yaw=-87.71384}"
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Posted Feb 2, 2012@FurmigaHumana
what did u see in console? location from bukkit? i think so, that is a bukkit strange usses that we have from 1.5 version. try to enable save quit location and exact spawn.
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Posted Feb 2, 2012My Config http://pastie.org/3304586
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Posted Feb 2, 2012@FurmigaHumana
tell me all your other config option about spawn and quit location, u could see in console debug messagge "location from db" or "location from bukkit"
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Posted Feb 2, 2012i using b3 in my server right now, i use teleportUnAuthedToSpawn: false, and some people are complaining about being spawned into the ground and dying '-'
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Posted Feb 2, 2012i come report a bug with spawnloc, but sounds be fixed in b3. anyway, thanks for this plugin s2
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Posted Feb 2, 2012@kozzy68
release on last dev build
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Posted Feb 2, 2012Hi, Thanks for resumnig work on auth me. Is it possible to add ip in /register event log ? [AuthMe] playername registered 1.1.1.1
Idealy at the end of register event linke so I dont have to redo my log parser.
Thanks
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Posted Feb 1, 2012I just now found this and I am SOOO GLAD you made this. We have been hoping someone would pick this project up. :D
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Posted Feb 1, 2012uploaded new dev buil with latest request and fix!
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Posted Feb 1, 2012@Rayzer0
explain better what do you try to do with spawn location?
@FurmingaHumana today i'll comple it, unfortunally for file option it increse a lot on server performances, look into auths.db for checking matched ips, with 2000 records will take about 60 seconds and 100% of I/O usage.
@Filipe i cant replicate on my test server this usses that more players have reported, can u open a ticket with all your chat related plugins and what exactly doesent work?
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Posted Jan 31, 2012The dev Build is working more properly.. now finaly no one can enter with same name even if are on op list.
just the chat issue still, but just need a logout and login to be able useit again...
ty
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Posted Jan 31, 20122.6b1 working fine to me, but the "maxRegPerIp: 1" dont work yet :c
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Posted Jan 31, 2012When reloading, even with session login being activated, people still need to relog. This wouldn't be much of a problem, but it irks me that it gives no prompt or teleport to the spawn. Is there a solution to this?