AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 10, 2013@Yasiek
database config :)
Xephi
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Posted Feb 10, 2013Cache? In which config? Yes, now I know that I should restart normaly :D
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Posted Feb 10, 2013@Yasiek
Ok thanks for report, i'll fix that in the latest build Do you have the cache: true ?
Also restart the server normaly :/
Xephi
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Posted Feb 10, 2013Second problem which applies only to players. They can't login. Screen is shaking (propably by floating) and chat is dissapearing really quickly. Even ESC button doesn't work. No error logs to that. I had to back to previous version. PS. Allow flight is true.
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Posted Feb 10, 2013After server /reload I couldn't logout: [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'logout' in plugin AuthMe v2.7.7 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:186) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.dispatchCommand(CraftServer.java:514) at net.minecraft.server.v1_4_R1.PlayerConnection.handleCommand(PlayerConnection.java:980) at net.minecraft.server.v1_4_R1.PlayerConnection.chat(PlayerConnection.java:898) at net.minecraft.server.v1_4_R1.PlayerConnection.a(PlayerConnection.java:853) at com.bergerkiller.bukkit.common.protocol.PacketConnection.a(PacketConnection.java:288) at net.minecraft.server.v1_4_R1.Packet3Chat.handle(Packet3Chat.java:44) at net.minecraft.server.v1_4_R1.NetworkManager.b(NetworkManager.java:290) at net.minecraft.server.v1_4_R1.PlayerConnection.d(PlayerConnection.java:113) at net.minecraft.server.v1_4_R1.ServerConnection.b(SourceFile:39) at net.minecraft.server.v1_4_R1.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:598) at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.datasource.CacheDataSource.updateSession(CacheDataSource.java:70) at uk.org.whoami.authme.commands.LogoutCommand.onCommand(LogoutCommand.java:79) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ... 16 more
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Posted Feb 10, 2013@Peda1996
Can i have the error from logs ?
@MC_Redcraft_1010
I really need where is the salt stored and can't find this , i need an example .sql file :/
@Nnubes256
Huuuum you need to set the email column with a default value : "your@email.com"
Xephi
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Posted Feb 10, 2013Hey its very very very nice plugins,
BUT
I have a server to config and i have chose your plugins because, we have the chose to change the encryption data, but i don't or can't change the language:
Your java create a file in "en", in config.yml i change language by fr, i edit the "messages_en.yml" in french ( I'm french ), i reload the script on my server, and i see the language is again English, i copy and past this file in messages_fr.yml but your serveur create and restaure the file in default language in "EN".
How i can fix thats its really important for me i can change the default language.
If i reload server, or restart i have just the EN default language, any solution?
Best regards
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Posted Feb 10, 2013ERROR
If someone adds his/her email, it says an error accurated. But it works pretty, but the message is wrong i think..
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Posted Feb 10, 2013Any news with xf hook?
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Posted Feb 10, 2013@Nnubes256
Any help to my issue please?
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Posted Feb 9, 2013@a1mbot
If you want to have a robust database, one that will last a while and you can repair is something gones wrong, use mysql.
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Posted Feb 9, 2013I'd like if all players must give him/her email address when he/she is registering. How can i do it?
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Posted Feb 9, 2013What is better for 80+ players server, sqlite or mysql?
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Posted Feb 9, 2013@Cuerdas
He add in last version, but how to hook XD
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Posted Feb 9, 2013Any news about smf hook?
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Posted Feb 9, 20132013-02-09 17:10:07 [SEVERE] [AuthMe] ERROR: Field 'email' doesn't have a default value
What is this?
More info here. http://dev.bukkit.org/server-mods/authme-reloaded/tickets/261-cant-register/
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Posted Feb 9, 2013I've fix some of bug in this 2.7.7
Oh ... and i do not cut anythings ...
Xephi
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Posted Feb 9, 2013ya great plugin if it fully worked
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Posted Feb 9, 2013LOL love how my comment get cut out cause i point out everything that is wrong with this plugin
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Posted Feb 9, 2013@Xephi59
On my server
If players use the login command in lowercase.
It appears in the log file
But if they use the command in uppercase. it appears in the log file
It is very importamnte for me, not aparacer passwords in the log file for that and wanted to know if any bug or crash my server