AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 30, 2013@Xephi59
None so far, but it only happens to some players i think. Just update to 2.7.6, will report if it happens again.
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Posted Jan 30, 2013Can I point out that the players passes are encrypted, but that it makes no sense for the admins because they simple see in console: Player executed command: login hello123 (where 'hello123' is the actual password!) I'd love to see stars (*) there if that's possible
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Posted Jan 30, 2013@Xephi59
Any way to import from authme sql to authme flatfile?
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Posted Jan 30, 2013@HollandCraft
That immediately take effect ;)
It's simple to connect look at this :
http://pastebin.com/76yAsUgC
Xephi
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Posted Jan 30, 2013@Xephi59
But if someone has registered, will that immediately take effect?
Or is a reload command needed?
And can you give me an filled example how to connect with ipboard?
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Posted Jan 30, 2013@HollandCraft
@slight2k12
Prefere a server restart :)
Xephi
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Posted Jan 30, 2013@Xephi59
ahh, well, now i've set: removePassword: false - I did /authme reload but changes don't take effect. Maybe only after a restart?
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Posted Jan 30, 2013@Xephi59
Do i need to reload the server to let the /login command work? if i want to register on site?
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Posted Jan 30, 2013@slight2k12
It's a command like /register or /login , it's a filter for remove password on Console ;)
Xephi
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Posted Jan 30, 2013Just a question: I've set noConsoleSpam = true, but it spams like this: CONSOLE: [INFO] playerName issued an AuthMe command! - It happens even the login has allready done. How can I disable this, and what cmd was issued? :D
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Posted Jan 30, 2013@HollandCraft
Yep , enable in config :
Xephi
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Posted Jan 30, 2013@Xephi59
That's very nice :)
But is it possible to force people to register on our site and than login with that password?
So we don't need JSONAPI anymore?
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Posted Jan 30, 2013@HollandCraft
Yes it is :)
Like this :
And use this :
Xephi
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Posted Jan 30, 2013Is it possible to run this with invisionpowerboard?
I see this:
Add IPB3 support (set your columnSalt and passwordHash to IPB3 )
Is IPB3 Invisionpowerboard 3 ?
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Posted Jan 30, 2013@Xephi59
thx, I redownloaded the jar and will try it out.
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Posted Jan 30, 2013@slight2k12
@orkun1675
Please redownload this :
https://dl.dropbox.com/u/60299638/AuthMe-Reloaded/AuthMe-2.7.6b1.jar
Xephi
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Posted Jan 30, 2013got an null error with 2.7.6 and CB #2619 while registering: http://pastebin.com/UgqtXRwV - will try 2.7.6b1 and report then if issue is still there.
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Posted Jan 30, 2013@Xephi59
Nope. Now no one can talk, or say anything. We can only issue commands with this build. Even after logging in. :)
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Posted Jan 30, 2013@Xephi59
Loaded and testing. Thanks. I will report back.
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Posted Jan 30, 2013would it be possible to convert Xauth accounts into Authme accounts, this because I have 2400 accounts.
Erik-Jan