AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 21, 2013@Xephi59
Thank you, i will try it this evening.
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Posted Jan 20, 2013@I9hdkill
Can you try this and tell me if that work for you please ?
2.7.2b6-TempFix
@orkun1675
Can you send my by a pm your auths.db ? i'll convert that for you and try to fix this with a check of number of args per lines
Xephi
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Posted Jan 20, 2013Xephi please please please fix this array index out of bounds error.
http://pastebin.com/cpnwzaUT
It's a simple thing to fix, I have been waiting for 4 days. Event b5 doesn't work :( I have to convert to mysql so that my players can login from the site.
Please help me out here :S
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Posted Jan 20, 2013I got this error a few times: http://pastebin.com/8xUmrmUg
Could you fix it please..
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Posted Jan 20, 2013With 2.7.2 we had the problem that when PlayerA is online, anyone can change his name into playerA name (with cracked client).
Now PlayerB joines the Server with PlayerA name.
PlayerA do not get a dc, but he can only do things, which require no permissions, for example walking around.
PlayerA AND PlayerB, with the name of PlayerA, are online. (two people with exactly the same names are online)
Now, PlayerB has the same permissions like PlayerA , WITHOUT logging in.....
In our case, people changed their name into other names, and joined the server..... sry for terrible english, but i hope you get our problem.
with 2.7.1, this problem is not there.
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Posted Jan 20, 2013@I9hdkill
The playerB can login when the playerA is online or can't ?
Xephi
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Posted Jan 20, 2013@Xephi59
Here is our config:
http://pastebin.com/8h7L4CAd
2.7.1 works fine!
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Posted Jan 20, 2013Hello, i need login php script for web login. Please, can you give me script + config? Thank you.
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Posted Jan 20, 2013Is 2.7.2b5 compactible with 1.4.7 R1.0 betabuild?
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Posted Jan 19, 2013@Xephi59
hi
i use 2.7.2b5
PopulationDensity Teleport no work
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Posted Jan 19, 2013@selfservice0
May be fix with 2.7.2b5 , can you try please ?
Xephi
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Posted Jan 19, 2013DevBuild 2.7.2b5
Changes 2.7.2b5:
Download Link
AuthMe - 2.7.2b5
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Posted Jan 19, 2013@I9hdkill
Can you paste your config.yml file ( without any sql data ) and tell me if you have any error in console when that occur
Xephi
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Posted Jan 19, 2013No, sessions are disabled.
Forcesinglesession is enabled
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Posted Jan 19, 2013@I9hdkill
Have you enable ForceSingleSession?
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Posted Jan 19, 2013We have a critical problem with 2.7.2.
For example:
playerA is online playerB can now change his name in playerA's name.
when playerB comes online with playerA's name, he do not have to login or something!
how we can fix this? Due to this bug, our server is offline, imagine, playerA is an admin...
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Posted Jan 19, 2013@selfservice0
I think i've found the problem , when i go on AsynChat , i've call a database function in an Async method and not in a sync method , i've fix it for now , i send a download link as soon i've finish test
Xephi
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Posted Jan 19, 2013@selfservice0
Your error occur while a player try to speak When this error occur , does the player can speak and can you see the message ?
@orkun1675
i've try to fix your error with the build i've link , can you please try and tell me if the error occur again ?
Xephi
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Posted Jan 19, 2013I got this Kick error: http://pastebin.com/Pku0AM2V And: http://pastebin.com/nEhdn2BH
And I couldn't get an aswer to my question. I think you forgot:
"@orkun1675: Go
@Typhome: Go"
Also I am starting to think that this error (which causes crash, or doesn't crash bu no one can logon anymore) is related to Authme: http://pastebin.com/G6ziEwyZ
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Posted Jan 18, 2013@mikelanding
set
enablePasswordVerifier: false