AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 14, 2013Authme Crashed My Server :(
This happened at least 4 times.
Log: http://pastebin.com/2Y3Jja6V
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Posted Jan 14, 2013@wumpyc
Can i add this to the lastlogin command ?
@krovnatik
Can i have a paste from your config.yml plz ?
Xephi
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Posted Jan 14, 2013Is it possible to see under what IP the user has been last logined?
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Posted Jan 13, 2013@Maxetto
Those NoLagg reports just mean your cpu thread got stuck while it was running through a process, in this case, of AuthMe. It doesn't nessesarly mean its AuthMe's fault, but rather that it most likely is.
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Posted Jan 13, 2013My players is still falling or being stuck in a walls on login.
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Posted Jan 13, 2013Got this and then my server crashed... http://pastebin.com/nEa9Hy2T
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Posted Jan 13, 2013How would i set this up, so only admins/mods would have to login?
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Posted Jan 13, 2013@Maxetto ... you're wrong
@javoris767 go to where your craftbukkit.jar is located. Locate the file called bukkit.yml open it and change
to this
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Posted Jan 13, 2013@javoris767
No way, the bukkit team has done that option and they won't modify/remove it. (Old developer tryed to change their idea, but it got banned from IRC)
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Posted Jan 13, 2013Passwords are displayed in the console... Is their a way to disable that.
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Posted Jan 13, 2013@Xephi59
Great work with the upkeep =D
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Posted Jan 12, 2013@krovnatik
So i get temporary solution with disabling inventory protection... i think there is a bug when player join plugin sets him to survival and clears still protected inventory... then when player login the get saved stuff from creative mode.
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Posted Jan 12, 2013And so plugin ignores ResetInventoryifCreative... what's happening?
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Posted Jan 12, 2013@mig4ng
Do you use session guy ? i take a look at now , i need more info
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Posted Jan 12, 2013@Xephi59
When someone disconect this way, any other person can join with the same name without put any password If you want to see add me on skype mig4ng21
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Posted Jan 12, 2013@Xephi59
Do you have skype?
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Posted Jan 12, 2013@mig4ng
"Here you have the log, today i was the victim, and my server almost got griefed"
That just say that a player has an illegal item and the plugin cannot restore this in his inventory ... That do not interrupt AuthMe to function....
Xephi
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Posted Jan 12, 2013@Xephi59
00:14:33 [INFO] mig4ng lost connection: disconnect.quitting 00:14:33 [INFO] Connection reset 00:14:34 [SEVERE] Could not pass event PlayerQuitEvent to AuthMe v2.7.0b2
org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_4_6.PlayerList.disconnect(PlayerList.java:206) at net.minecraft.server.v1_4_6.PlayerConnection.a(PlayerConnection.java:717) at net.minecraft.server.v1_4_6.NetworkManager.b(NetworkManager.java:295) at net.minecraft.server.v1_4_6.PlayerConnection.d(PlayerConnection.java:112) at net.minecraft.server.v1_4_6.ServerConnection.b(SourceFile:39) at net.minecraft.server.v1_4_6.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:598) at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.NullPointerException at org.bukkit.craftbukkit.v1_4_6.inventory.CraftInventory.setContents(CraftInventory.java:63) at uk.org.whoami.authme.api.API.setPlayerInventory(API.java:151) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerQuit(AuthMePlayerListener.java:772) at sun.reflect.GeneratedMethodAccessor399.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 14 more
Here you have the log, today i was the victim, and my server almost got griefed.
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Posted Jan 12, 2013@LuBoo222
Bukkit Online mode is here for :)
@Habbomod
Already added
@selfservice0
i'll take a look and try to rollback the necessary commit,
@krovnatik
I'll take a look
@hockeycodguy
Change this :)
Xephi
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Posted Jan 12, 2013help me please me and my brother play on my sever and its says this account has reached the max number of register something can you help