AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Jan 12, 2013@Xephi59
You asked for my config.yml about the problem with no saving player locations.
Link Removed: http://www.mediafire.com/?gr4bvgv0m4uuww6
Previously thanks!
-
View User Profile
-
Send Message
Posted Jan 12, 2013I switched back to version 2.6.7b5 and I no longer receive the database issue. Seems to be something with the recent versions.
-
View User Profile
-
Send Message
Posted Jan 12, 2013i found it sorry
-
View User Profile
-
Send Message
Posted Jan 12, 2013add spoutcraft register GUI
-
View User Profile
-
Send Message
Posted Jan 12, 2013Hello, i want ask if is possible to add function wich control if user is Premium. It will be great for users with premium becous they don“t need to write password. Sorry for my english :)
-
View User Profile
-
Send Message
Posted Jan 11, 2013@Xephi59
My Database is local and works fine for everything else =l. Could it have anything to do with me using an xauth database encryption type?
-
View User Profile
-
Send Message
Posted Jan 11, 2013DevBuild 2.7.1b4 :
Changes 2.7.1b4:
Download Link :
https://dl.dropbox.com/u/60299638/AuthMe-Reloaded/AuthMe-2.7.1b4.jar
Xephi
-
View User Profile
-
Send Message
Posted Jan 11, 2013@selfservice0
That's error appear when you're database is unresponding :/ The only one thing i can do it's a catch exception for disable this error print :/
Xephi
-
View User Profile
-
Send Message
Posted Jan 11, 2013@krovnatik
Do you have set a spawn point in your current world ?
Can i have your config.yml please ?
@mig4ng
ok Ty
Xephi
-
View User Profile
-
Send Message
Posted Jan 11, 2013@Xephi59
I'll see the logs, BrB
-
View User Profile
-
Send Message
Posted Jan 11, 2013Again:
Hello. I'am having problem with teleporting on logon... all the time when players joins they are teleported to random locations. Often they dies from falling or stucks in a wall... It's quite annoying.
-
View User Profile
-
Send Message
Posted Jan 11, 2013@mig4ng
Can i have your config.yml and do you have any error in logs?
@selfservice0
i'll take a look too
Xephi
-
View User Profile
-
Send Message
Posted Jan 10, 2013@Xephi59
Thanx
Anyway you can fix sessions? With the current method if a players ip changes they get an error until the session expires. This limits the amount of time a session can be for. Currently IPs are taken on a player join, they should only be taken after a successful login. This would allow you to use IPs to base if the player needs to login again (different IP since last login) or not (same ip as last login)
-
View User Profile
-
Send Message
Posted Jan 10, 2013When someone's internet goes down, if someone join the account with the person name, you don't need to put the password, there are a lot of steals because of this on my server :S can you fix this?
-
View User Profile
-
Send Message
Posted Jan 10, 2013@BlackShadow2282
Can i have your config.yml ? Do you have any error in console log ?
Xephi
-
View User Profile
-
Send Message
Posted Jan 10, 2013this is not working in my server @xephi59 .... can u help? it won't force /login
-
View User Profile
-
Send Message
Posted Jan 9, 2013@selfservice0
Oh, ok sorry, i'll fix that today,
Xephi
-
View User Profile
-
Send Message
Posted Jan 9, 2013@Xephi59
Yep http://pastebin.com/idpGKS55
-
View User Profile
-
Send Message
Posted Jan 9, 2013@trew345ss
Yep , thanks , that was from the original author :p
Xephi
-
View User Profile
-
Send Message
Posted Jan 9, 2013Just wanna tell you a little mistake I came up with:
In config.yml there's this line (53):
ResetInventotyIfCreative: false
Inventory, not Inventoty.