AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 28, 2012@Xephi59
But how is that possible ? Every few seconds.. Even though, other plugins have no problem accessing my db :/ My mysql server on localhost and accelerated by raid of SSD disks. It does not make any sense. :(
edit: ok, new cause of error -> (Plugin cannot be null) http://pastebin.com/ZNyqEn3P
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Posted Dec 27, 2012Any hope getting Joomla integration? Would like to have this just link directly in with my Joomla user database.
MD5 hash is supported, but Joomla does some odd Salting of the password, and stores passwords as password:salt
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Posted Dec 27, 2012AllowRestrictedUser option causing error while users ip isnt match: http://wklej.org/id/907884/
Btw. Is there any way to add more than 1 IP to player? - nick;127.0.0.0;128.0.0.0 ?
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Posted Dec 27, 2012@Thurgh
"Caused by: java.lang.RuntimeException: Interrupted while waiting for a database connection."
Your database do not respond :/
Xephi
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Posted Dec 27, 2012Hi. I'm getting this every other time someone uses chat. (Could not pass event AsyncPlayerChatEvent to AuthMe v2.7.0b2)
http://pastebin.com/nwUKJcz6
Installed plugins: MultiWorld, LagMeter, WorldEdit, FakaHedaMinequery, DwDNPC, Authenticator, Vault, PermissionsEx, MobileAdmin, WorldGuard, dynmap, Dynmap-WorldGuard, Broadcaster, OnlinePlayersSQL, Shopkeepers, AuthMe, UltraLogger, BKCommonLib, Lockette, Modifyworld, Essentials, Jobs, ChatManager, EssentialsProtect, EssentialsSpawn, Dynmap-Essentials, InventorySQL, EssentialsAntiBuild, EssentialsChat, Residence, dynmap-residence
Any advice ? :) Perhaps conflicting plugin or settings ? :)
Because, one version ago (1.4.5) it stopped. There were no "failed pass async ..." but since 1.4.6, it's back again.. :) Thank you in advance :) I think you are doing great job maintaining and enhancing this plugin :)
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Posted Dec 27, 2012Please replace Czech translation with this:
http://pastecode.org/index.php/view/10650193
Change encoding to UTF-8.
It must translated by idiot...
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Posted Dec 27, 2012@orkun1675
fixed in AuthMe for 1.4.6R0.1
@gepardo43
i'll take a look at
@siOnzee
i'll take a look at
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Posted Dec 27, 2012Error:
http://pastecode.org/index.php/view/99545701
java.lang.NullPointerException
Fix Null :)
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Posted Dec 27, 2012@Xephi59
Is it possible to convert from xauth flatfile to authme flatfile? Thank you
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Posted Dec 27, 2012Hi,
I am getting this error, randomly, around every hour, when someone logs in:
http://pastebin.com/HwuNRx4s
Can you help me please? My server depends on this :)
Thanks, orkun
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Posted Dec 27, 2012@KoBrA1135
I can confirm this, i wanted try it 2 days ago and it changes everytime true to false .-.
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Posted Dec 27, 2012So many spelling errors in german translation!!! :D
I translate it correct for you :D (I'm german)
here you can get the german language file.
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Posted Dec 26, 2012@Xephi59
Yes.
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Posted Dec 26, 2012Xephi, The passpartu option automaticly changes to false everytime i edit to true. What is going on D: !?
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Posted Dec 26, 2012@BoomerBR
is ForcedRegistration enabled ?
Xephi
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Posted Dec 26, 2012Players can interact with signs without logged in, please fix this, it is a problem when using ChestShop.
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Posted Dec 26, 2012@Typhome
Tekkit is 1.2.5, use build for 1.2.5 R4.0, i use it for my tekkit server and all is working
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Posted Dec 26, 2012@ShadowKillerx
Please Re-download the 1.4.6R0.1 BETA , i've fix that
Xephi
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Posted Dec 26, 2012Hey, Can you add wordpress hash?? :D
I need this.
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Posted Dec 26, 2012http://wklej.org/id/906348/ - AuthMe error? Newest cb dev bukkit and 2.7.0b2 Compile with 1.4.6R0.1 BETA AuthMe
And also errors like this: [SEVERE] [AuthMe] ERROR: Problem while try to protectInventory, the player nickoftheplayer doesn't exist for AuthMe