AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jan 5, 2013Players spawning in the ocean/walls/random locations after server restart. Please fix this!
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Posted Jan 5, 2013I'm still getting this error randomly, even with the lastest release with 1.4.6 R0.3:
[SEVERE] [AuthMe] ERROR: Problem while try to protectInventory, the player counteroyna doesn't exist for AuthMe
Thanks
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Posted Jan 4, 2013@CameronXZ
disable trough essentials (if you use it) the Death by suffocation. problem almost solved.
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Posted Jan 4, 2013The players in my server are suffocating in a wall when they log in... Is there a way to fix this?
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Posted Jan 4, 2013@Xephi59
thanks.
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Posted Jan 4, 2013@matedgo
set noConsoleSpam to true ;)
Xephi
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Posted Jan 4, 2013hey, i cant no where find how to hdie /register and /login console commands, help over here.
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Posted Jan 4, 2013@TanveerGT5
@gepardo43
I'm looking how xAuth stock their password and i answer to you if i can
@Dether001
I'm looking at
Xephi
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Posted Jan 4, 2013@Xephi59
If convert from xauth h2 to authme flat is to hard, you may think just about a converter from authme sql to authme flat. Because its way to convert from xauth h2 to authme sql but not to flat :( Thank you
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Posted Jan 4, 2013My problem is, when players register, or login for first time, near spawn, they get on the top of the spawn, any fix ?
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Posted Jan 4, 2013can you make a "xauth converter" i want to switch to authme
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Posted Jan 4, 2013@Blamo27
No possibly hook with their plugin, they need to add a isVirtualPlayer(Player) function :/
@azot4o
Yes it does normally
@miningcraftlt
@DutchVenom
I'm looking why
Xephi
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Posted Jan 4, 2013No compatible with Virtual Players 1.4.6 -_-
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Posted Jan 4, 2013Will 1.4.6 R0.3 build work on 1.4.6 R0.1 craftbukkit?
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Posted Jan 3, 2013Hello, my players are spawning at few locations after each server reload/restart. Dunno why, but thats because of authme. :/
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Posted Jan 3, 2013Getting lots of this error ever since v2.7.1
Other plugins are connecting fine to my database
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Posted Jan 3, 2013@Xephi59
Did you find a way to convert from xauth h2 to authme flatfile database? Thank you :)
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Posted Jan 3, 2013Has 2.7.1 resolved the inventory bug with LimitedCreative at the login when a player disconnect to menĂ¹? It's essentials to me to get this bug fixed because i want do a creative world...
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Posted Jan 3, 2013Can someone help me?
When Someone tries to join the server and they dont registrate in 2 secs they die slowly..
Health takeb by 2 hearts at a second. How ti fix this?
PLUS: They dont spawn at spawn, but near the location..
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Posted Jan 2, 2013My problem is, when players register, or login for first time, near spawn, they get on the top of the spawn, any fix ?