AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 22, 2012I get this error. I do also get it in a completely new generated folder with all default given properties.
[SEVERE] [AuthMe] ERROR: Problem while try to protectInventory, the player Notchdoesn't exist for AuthMe
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Posted Dec 22, 2012@Xephi59
Have you checked its working?
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Posted Dec 22, 20122.7.0b2 Compile with 1.4.6R0.1 BETA!!!
Do not ask me logearme or register!!!!!
[SEVERE] Could not pass event PlayerMoveEvent to AuthMe v2.7.0b2
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Posted Dec 22, 201214:57:57 CONSOLE: [SEVERE] Could not pass event PlayerMoveEvent to AuthMe v2.7.0b2
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Posted Dec 22, 2012Hello guys! You said that the problem with delay when you try to login is fixed? But at me it's not! Can you say me how to fix it?
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Posted Dec 22, 2012Hello!
Config Bug ?
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Posted Dec 22, 2012@apa0318
Please use 2.7.0b1 or 2.7.0b2 for Compatibility :)
Xephi
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Posted Dec 22, 2012@mrchasez
https://dl.dropbox.com/u/60299638/AuthMe-Reloaded/AuthMe-2.7.0b2-CB1.4.6R0.1.jar
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Posted Dec 22, 2012http://pastie.org/5564533
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Posted Dec 21, 2012@apa0318
Use pastie! Don't flood here.
@Xephi59
Yes please update to 1.4.6.
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Posted Dec 21, 2012@Xephi59
You could make that before people login the are @ spawn and once they login they get teleported to the location that the should be @..
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Posted Dec 21, 2012pls Update to 1.4.6 !
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Posted Dec 20, 2012@KoBrA1135
I don't think bukkit API have something to bloc that cause that comes from the client, not thé server '
Xephi
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Posted Dec 20, 2012Hey Xephi, Thank you for updates. I really love you way code. But i have one and great suggestion,
Could you please somehow block that people wont press F3 on the login ? or block that atleast it does not show cordinates or meaning locations of people. cause alot of people using Non-Premium accounts can log as anyone and check the current locations they are locating. If its possible please block that as soon as possible.
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Posted Dec 20, 2012New DevBuild
Download Link
|2.7.0b2 Compile with 1.4.5R0.2 BETA
2.7.0b2 Compile with 1.4.5R1.0 RB
Changes 2.7.0b2
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Posted Dec 20, 2012@Xephi59
@Xephi59
Is it my MySQL problem caused by my server host's side?
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Posted Dec 20, 2012How to configure it with PermissionsEx ?
I read the tutorial, but didn't understand anything..
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Posted Dec 19, 2012@Xephi59
Not found class on the citizens api 2.0.4
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Posted Dec 19, 2012@KoBrA1135
I've do it, i just add more features before upload ;)
Xephi
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Posted Dec 19, 2012So wait, you wont update it to RB build? Thats mean i have to use Dev builds D: ?