AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 19, 2012@Typhome
AuthMe DOES NOT support this new RB and some of plugin does not too, cause bukkit change their package storage ...
Xephi
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Posted Dec 19, 2012Hey Xephi59, after updating the RB (1.4.5-R1.0) still all my players disconnects sometimes. Using 2.7.0b1 version
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Posted Dec 19, 2012@xMinecraft
http://ci.citizensnpcs.com/job/CitizensAPI/
it's the citizensapi.jar
And you need to use Citizens 2.0.4
Xephi
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Posted Dec 19, 2012I try upgrade authme
But i see the source code: "import net.citizensnpcs.api.CitizensManager"
The net.citizensnpcs.api.CitizensManager not found on Citizens.jar
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Posted Dec 18, 2012@garan2314
Your database does not respond
@apa0318
AuthMe can't auto-login, players can be auto-relogin on after a /reload command but that works only for players that was already login :)
Xephi
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Posted Dec 18, 2012@ShadowKillerx
"net.minecraft.server.v1_4_5"
AuthMe does not support craftbukkit > 2511 build
and i think you have maybe update Vault or other plugin too with new package system :/
Please use CB 1.4.5R0.2 BetaBuild or CB 1.4.5R0.3#2511 and previous DevBuild
Xephi
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Posted Dec 18, 2012@Xephi59
Btw. I said that i didnt have errors, I found few in my console: http://wklej.org/id/901261/ and after that: http://wklej.org/id/901263/
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Posted Dec 18, 2012authme can auto login?
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Posted Dec 18, 201218.12 06:11:07 [Server] INFO at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getValidConnection2(MiniConnectionPoolManager.java:203)
18.12 06:11:07 [Server] INFO at uk.org.whoami.authme.datasource.MiniConnectionPoolManager.getConnection2(MiniConnectionPoolManager.java:137)
18.12 06:11:07 [Server] INFO Caused by: java.lang.RuntimeException Interrupted while waiting for a database connection.
18.12 06:11:07 [Server] INFO at net.minecraft.server.NetworkReaderThread.run(SourceFile:93)
18.12 06:11:07 [Server] INFO at net.minecraft.server.NetworkManager.c(NetworkManager.java:344)
18.12 06:11:07 [Server] INFO at net.minecraft.server.NetworkManager.i(NetworkManager.java:208)
18.12 06:11:07 [Server] INFO at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:44)
18.12 06:11:07 [Server] INFO at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:858)
18.12 06:11:07 [Server] INFO at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:908)
18.12 06:11:07 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459)
18.12 06:11:07 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
18.12 06:11:07 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
18.12 06:11:07 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341)
18.12 06:11:07 [Server] INFO org.bukkit.event.EventException
18.12 06:11:07 [Server] SEVERE Could not pass event AsyncPlayerChatEvent to AuthMe v2.7.0
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Posted Dec 18, 2012@Xephi59
Thank you for updating! :)
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Posted Dec 18, 2012@Xephi59
Nope just no transfer... And idk what can I do now, cuz players logging in and then they are still in Unlogged group, so they cant do nothing ;/ When i set their group to their normal group then everything works fine.
Btw. It is safe to disable unlogged group while you will try to find the issue?
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Posted Dec 17, 2012@ShadowKillerx
Some error in console ?
@TanveerGT5
You can use the same hash from phpbb for password , also you can make a script in phpbb3 to automatically put the player in AuthMe table when a new player register's
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Posted Dec 17, 2012ah damn you guys updated as soon as I left! damn it... now theirs no way to return from xAuth....
"Support for PHPBB, VBullettin forum registration: MD5VB - PHPBB" can i use my phpbb forum accs? or are they linked or something?
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Posted Dec 17, 2012I think there is small bug sometimes, i have unLoggedinGroup option enabled and sometimes AuthMe didnt transfer players to default player group but only sometimes idk why.
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Posted Dec 17, 2012@Xephi59
thx!
a little problem, when I do /authme lastlogin <player> appear the "Usage" message.
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Posted Dec 17, 2012Maybe u can make the /authme a little nicer? not evrything in 1 row but chest like
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Posted Dec 17, 2012@Kaosvf
authme.admin.lastlogin
@mig4ng
What do you mean ? :O
Xephi
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Posted Dec 17, 2012add non kick on players that are already online plz.
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Posted Dec 17, 2012@garan2314
This is a bug of MultiCraft panel and it's not related to your lag
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Posted Dec 17, 2012@Xephi59
Thank you, but which is the permission of "/authme lastlogin <player>"?