AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 2, 2012As i see that AuthMe has problem saving players position? I'll explain that: When restart comes, then server restarts. After server restart player is logging into and it will put there where he was logged out (before that) like 1-2 hours ago. But it doesn't put there where he was before this server restart. Looks like AuthMe wont update players positions when restart comes.
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Posted Dec 2, 2012@stickycraft
The logging bug ? have you any crash report for me ? :')
Xephi
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Posted Dec 2, 2012pls fix the logging bug with multicraft :D
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Posted Dec 2, 2012Seems like fixed. Very thanks! I've talked one dev staff (h31ix) and he said that AS1LV3RN1NJA must send PM to h31ix to add Xephi59 this project team as contributor/manager or whatever. (AuthMe-Reloaded project) So Xephi59, use this chance to help this project. Then this project wont be go abadoned. :) Or AS1LV3RN1NJA, please send PM to h31ix that he would add Xephi59 into this project team.
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Posted Dec 2, 2012@Typhome
Oooops , that was only for debug , it's a repeating task that check if you're on the correct last pos at the Y '
Please re-download
Xephi
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Posted Dec 2, 2012Thanks for again new update. But im getting too many errors about in pastebin - http://pastebin.com/RZR1wcFi || Any ideas how fix that?
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Posted Dec 2, 2012@Typhome
I think that's ok with the new AsyncThread here :
https://github.com/downloads/Xephi/AuthMe-Reloaded/AuthMe-2.6.8b2.jar
Xephi
P.S : if you have some problem again, tell me why and try to found the error on console :)
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Posted Dec 2, 2012Here you go - http://pastebin.com/7YhXYcPx
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Posted Dec 2, 2012@Typhome
That look the plugin source was from 2.6.7b3 , i think i have to revert the darkwarriors' async change :/
Working on !
Can you just copy/paste your config here please ? ( without MySQL connexion :p )
Xephi
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Posted Dec 2, 2012After that new update sometimes all my players will be disconnected. That's wierd.
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Posted Dec 2, 2012Xephi59, you could ask some Bukkit team to make you this project new contributor/manager. Anyways thanks for again new update. Atleast finally new update, Im holding server that has atleast +50 players.
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Posted Dec 2, 2012@Typhome
Update to 2.6.8b1
Features :
Download link :
https://github.com/downloads/Xephi/AuthMe-Reloaded/AuthMe-2.6.8b1.jar
Xephi
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Posted Dec 2, 2012..reloaded.. tru 2 versions.. :(
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Posted Dec 2, 2012Thanks very much, Xephi59. You could take it up this project and work this. If you can, compile it too 1.4.5-R0.3
--I saw in console that authme loaded (2.6.7b3)... but why 2.6.7b3? Why not 2.6.7b5 or 2.6.7b6?
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Posted Dec 1, 2012I'll take a look at bug ticket and try to debug a maximum bug
Please considerate that i do it cause i want , do not complain :)
Thanks,
Xephi
Edit : Done! I have to go to bed right now ... :')
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Posted Dec 1, 2012@AS1LV3RN1NJA
I've update for the latest bukkit version, can you post my download link at optional download ;
https://github.com/downloads/Xephi/AuthMe-Reloaded/AuthMe.jar with the changelog :
- Compile with CraftBukkit 1.4.5R0.2
- Debug allowChat function :)
Thanks :)
Xephi
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Posted Dec 1, 2012Posted a small update at the top of the page. Hope it's correct, I've not been keeping up with the project for quite a while now. Hope you get the plugin updated :)
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Posted Dec 1, 2012@Zeokon
@Kaosvf
@rudolf323
https://github.com/downloads/Xephi/AuthMe-Reloaded/AuthMe.jar
Here :)
Tell me if that work for you :)
do not forget to set :
allowChat: false
in the config.yml :)
Xephi
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Posted Dec 1, 2012Please Update this plugin !
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Posted Dec 1, 2012@Xephi59
Thank you for your support, can you provide a temporary plugin's download with the fix? :)