AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Nov 30, 2012@Xephi59
Any Download?
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Posted Nov 30, 2012@ProMCer
@Kaosvf
I've fix this here : https://github.com/Multiplayer-italia/AuthMe-Reloaded/pull/5
But you need to update the Bukkit dependency to the last dev build or beta build
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Posted Nov 30, 2012Thanks dretrax, but I'm already using the latest dev build they have. I just really want the login lag fixed.
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Posted Nov 30, 2012https://github.com/Multiplayer-italia/AuthMe-Reloaded/downloads
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Posted Nov 30, 2012I changed to xAuth, but had some bugs with it. When a new player registers and then logs in, they get teleported to the roof of spawn. Also with xAuth you aren't returned to spawn on logout/login. You are left where you quit at. Then it also doesn't ask for a password when you login from an ip you've logged in from before. Not good for ip's/homes with multiple users. Someone please update AuthMe!
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Posted Nov 29, 2012I saw that xAuth just got an update. Maybe we should search for a convertion script and use xAuth instead. I'll update this if I found one. I'd also appreciate others to suggest one if somebody already has something.
(I'm using flatfile by the way)
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Posted Nov 29, 2012We need an update for this awesome plugin! Its now giving my server performance errors :(
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Posted Nov 28, 2012@Kaosvf
yea they said to download the Dev build but when I downloaded the latest dev build my players can still chat without logging in :/
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Posted Nov 28, 2012All unlogged users can write in chat before the login, can anyone help me to fix this?
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Posted Nov 28, 2012Hey d4rkwarriors can u Update this plugin ? i am having problems with starterkit from essentials.. they wont get it by registration
annddd.... i could make the messages in dutch if u want :D
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Posted Nov 28, 2012@Scrandre
where is it ?
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Posted Nov 28, 2012Well,
feel free to check it at mine server. You have address in mine signature,...
cheers!
If it suits your needs i could copy paste mine permission for you, to see what i done! And cgf file too....
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Posted Nov 28, 2012@I9hdkill
hmm are you sure? I downloaded the 2.6.7b5 and ppl can still chat before they login :/
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Posted Nov 28, 2012Ok ppls,
i just updated to latest beta 1.4.5 and this plugin work like it was always working. Without any problems so far. Hope will be some optimization for it in future, but still is good for me.
Cheers!
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Posted Nov 27, 2012@ProMCer
Take the dev-build above:)
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Posted Nov 27, 2012My players can chat before they login!!! No matter if I make the allow chat to false and disable it. They can chat. This is annoying. Version im runnign is 2.6.6. So, how do i fix this?
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Posted Nov 26, 2012@mrchasez
I've already did it like a month ago. There are script to migrate from AuthMe.
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Posted Nov 26, 2012Please someone go ahead and rewrite this plugin.
We really need it!
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Posted Nov 25, 2012-
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Posted Nov 24, 2012Yeah the plugin is having some big performance issues.
We really need an update, or a way to transfer to xAuth