AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Nov 16, 2012I got also the same lag with /login...
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Posted Nov 15, 2012please please please update!! and there's a bug.... when u register/login and u join server for first time u will get starterkit from essentials... well not it doesnt so please do something bout this
thanks.
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Posted Nov 15, 2012@Maczaz
If you'd like you to publish polish translation, first make sure that it hasnt got any mistakes, because yours has a LOT
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Posted Nov 15, 2012I have same problem that alanthya has.
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Posted Nov 15, 2012Anyone having /login lag with 1.4.4? It takes about 15-20 seconds until it says Successfully logged in.
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Posted Nov 14, 2012Sometimes when logged out in crative mode in the air, and then back and log-in, player falls down and die. Before was on creative. i have ForceSurvivalMode: false
if You are interested in polish lang version messages.yml bellow:
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Posted Nov 14, 2012Guys its not working on 1.4 its not asking login or register. Please help me !
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Posted Nov 13, 2012how do i fix this error
13.11 14:29:15 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 13.11 14:29:15 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 13.11 14:29:15 [Server] INFO at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerJoin(AuthMePlayerListener.java:313) 13.11 14:29:15 [Server] INFO at uk.org.whoami.authme.plugin.manager.CitizensCommunicator.isNPC(CitizensCommunicator.java:43) 13.11 14:29:15 [Server] INFO Caused by: java.lang.NoClassDefFoundError: net/citizensnpcs/api/CitizensAPI 13.11 14:29:15 [Server] INFO at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) 13.11 14:29:15 [Server] INFO at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:428) 13.11 14:29:15 [Server] INFO at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:495) 13.11 14:29:15 [Server] INFO at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:215) 13.11 14:29:15 [Server] INFO at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:578) 13.11 14:29:15 [Server] INFO at net.minecraft.server.DedicatedServerConnection.b(SourceFile:29) 13.11 14:29:15 [Server] INFO at net.minecraft.server.DedicatedServerConnectionThread.a(DedicatedServerConnectionThread.java:44) 13.11 14:29:15 [Server] INFO at net.minecraft.server.NetLoginHandler.c(NetLoginHandler.java:45) 13.11 14:29:15 [Server] INFO at net.minecraft.server.NetLoginHandler.d(NetLoginHandler.java:132) 13.11 14:29:15 [Server] INFO at net.minecraft.server.ServerConfigurationManagerAbstract.a(ServerConfigurationManagerAbstract.java:93) 13.11 14:29:15 [Server] INFO at net.minecraft.server.ServerConfigurationManagerAbstract.c(ServerConfigurationManagerAbstract.java:162) 13.11 14:29:15 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) 13.11 14:29:15 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) 13.11 14:29:15 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) 13.11 14:29:15 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) 13.11 14:29:15 [Server] INFO org.bukkit.event.EventException
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Posted Nov 13, 2012Dear Team of Authme(Reloaded),
I have to thank you very much for this great plugin, my server uses it since his frist day(s) and it has always worked great! Just to note: We had many problems with most of the other plugins, but this is..without errors since a whole year ;)
So, there is one more reasons why I'm writing this comment:
I decided to move from a file-based Database (authme.db) to MySql, but the describtion how to change is a bit confusing. Is there any official instruction to convert from db to mysql? I had to write an own script to inport the data into the database (more than 6k rows) but now I'm asking if the system is simply changing if I put
backend: mysql
instead of backend: file
in my config file.
I think that was all- thanks again and I hope the second point was'nt too confused.
Ichaelus
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Posted Nov 13, 2012UPDATE PLZZZZZZZZZZZZ
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Posted Nov 12, 2012@mammuthuslol
Your spawn point is in air
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Posted Nov 12, 2012Lol. If I does not type /register blah-blah to the game chat, server kicks me with msg: flying is not available here.
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Posted Nov 12, 2012Why not updating to the last version?...
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Posted Nov 11, 2012It works with version 1.4.2
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Posted Nov 10, 2012Inactive ?
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Posted Nov 9, 2012Update for 1.4 please ! :(
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Posted Nov 9, 2012Please update it for 1.4 :(
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Posted Nov 9, 2012@leagris
LoginSecurity works with normal yml files.
the bad thing is that it takes about 4/6ms longer to read/write
the good thng is that it never breaks.
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Posted Nov 8, 2012Please Update this.
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Posted Nov 8, 2012I've suggest this, but no answer...
http://dev.bukkit.org/server-mods/authme-reloaded/tickets/189-if-database-dont-respond-lock-shut-down-the-server/