AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Nov 24, 2012it said Max registerion
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Posted Nov 23, 2012If it is allowed, i will go forward with it and than i will rewrite this plugin.
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Posted Nov 21, 2012Is there any option to enable ForceSpawnLocOnJoinEnabled only in specified world?
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Posted Nov 21, 2012Wo find ich die German übersetzung
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Posted Nov 21, 2012It's awesome that this plugin still works fine for me on 1.4.5 but is this plugin still active? I don't want it to suddenly fail on me :s
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Posted Nov 20, 2012You're going to take a CB version 1.4.5?
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Posted Nov 20, 2012Still having /login lag.... Did the developer abandon? :[
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Posted Nov 20, 2012Citizens updated and fixed the issue, it wasn't with authme reloaded.
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Posted Nov 20, 2012Hi, this plugin has a serious problem, showing all commands in the console and not crypting them, allowing people with access to the console viewing all the passwords. Also even if the chat: false is set, everyone is still able to see any command in the chat while "/" is missing. Should be fixed. Thanks
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Posted Nov 19, 2012The Plugin breaks when updated to 1.4.4
FIXED: Citizens Plugin Caused it to break.
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Posted Nov 19, 2012will not upgrade to 1.4.4???
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Posted Nov 19, 2012Because of all the complaints people are having here, I want to thank the author right here because the plugin is working for 1.4.4 for me (even on Beta CB-1.4.5-R0.1).
I am using flatfile to save player information, my server has had about 1.5k players online (ever) and is not lagging at all when someone's logging in (only the client is laggin for a bit).
I am not getting any errors at all (not when loading the plugin, not when loggin in, never!).
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Posted Nov 19, 2012Any updates?
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Posted Nov 18, 2012-
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Posted Nov 18, 2012Have same problem that rodier has.
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Posted Nov 18, 201216:50:42 [SEVERE] [AuthMe] ERROR: Problems on SpawnLocation: Location{world=CraftWorld{name=world},x=-110.34820822516448,y=68.0,z=350.6952208962148,pitch=19.915558,yaw=-1.2339942}
What is this shit and how to solve it ? thanks
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Posted Nov 17, 2012Can you add default gamemode adventure ?
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Posted Nov 17, 2012i will update this plugin.source code?
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Posted Nov 16, 2012@Typhome
same problem here!! what can I do?!? please
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Posted Nov 16, 2012coolman - starter kit is setting in essnetials omg..
I dont get it why its reloaded when its abandoned 1 version ago :(