AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Oct 13, 2012@d4rkwarriors:
When I am using pvparena plugin, when I reconnect from the server, I appear at losers/spectators spawn. SG is different. When I reconnect, I apperar in SGlobby, but when I login (authme), it teleports me to SG map, and then I can kill SG players. I won't change 'ForceSpawnLocOnJoinEnabled to true', cause I don't want players to lose their positions on Survival map. What do I have to do if I don't want plugin to check their positions after log in, cause I've got 'ForceSpawnLocOnJoinEnabled: false'. Could you please add a new line in cfg that could disable player position managing? Is's VERY important to me. Don't hesitate to contact me if you like.
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Posted Oct 13, 2012@A1ter
for every new plugin i should add new api... iam trying to do a general fix, even if Group Switching works like a charm!
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Posted Oct 13, 2012@matthiasvd2
I have a better fix: Install the B3 and problems will disappear
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Posted Oct 13, 2012I Fixed the bugs...
Ok its realy simple and i fixed the following bugs:
How?
Like this post if it works!
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Posted Oct 12, 2012When are you going to push a update, it is almost inactve
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Posted Oct 12, 2012CMON UPDATE FOR 1.3.2 R 1.0
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Posted Oct 12, 2012@d4rkwarriors
So, can you fix it? You just need to use their api to disable those messages from being sent, right?
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Posted Oct 12, 2012Please update
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Posted Oct 11, 2012I have got a question when will be a update??
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Posted Oct 11, 2012@levisn1
seems a good workaround i will promote your idea in main page even if nobody will read the wiki :D GJ
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Posted Oct 11, 2012@xidel
Anybody can help? ASAP
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Posted Oct 10, 2012@levisn1
Thx for this solution i love you :)
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Posted Oct 10, 2012does it work on 132r1?
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Posted Oct 10, 2012SOLUTION: GUYS MAKE A REGION WHIT WORLDGUARD WHERE YOU HAVE THE SPAWN POINT, THAN PUT THE FLAG "send-chat" on deny...like this..../region flag chatspawn (where chatspawn is the region of you're little spawnpoint) send-chat deny
AND YOU RESOLVE ALL OF YOURE PROBLEMS WHIT THIS CHAT ISSUE...like this messages :D
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Posted Oct 9, 2012@segundo03
I also have the same problem.
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Posted Oct 9, 2012@blazes31
I having the same problem
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Posted Oct 9, 2012Does this plugin support herochat? Because I have an earlier version of this on my server (As in the latest non-dev build) and I find that players can talk without logging in and I worry that someone may log in as me and ask my co-owner to do something wrong for them..... Edit: Sorry just noticed that someone already posted about this. Please just ignore this....
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Posted Oct 9, 2012I have r after nickname. :D
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Posted Oct 9, 2012Before nicknames i have this "r". Anybody can help?
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Posted Oct 8, 2012@G_CODE649B
items isent stored in db but inside file, but if u switch from file to mysql u will lost all passwords.