AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Oct 28, 2012@Folas1337
Using Cb version?
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Posted Oct 28, 2012It's working fine on 1.4.2 for me! I just had a citizens problem but solved it by updating to the most recent dev build :) Thanks for the great plugin still :D
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Posted Oct 28, 2012Error on latest CB 1.4.2 bukkit: http://wklej.org/id/857166/
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Posted Oct 28, 2012hi
the moment If some1 join my server or quit it lagging for 2 seconds.
I removed all plugins & also used it on another server and same problem,
I am using Authme2.6.7b3 and this problem were in all Authme reloaded versions i used!! with all Craftbukkit Builds from 1.3 ....1.4
BTW no errors appears in console
any one notice that ?
and ya i know bad Eng :P
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Posted Oct 28, 2012@EricPickup
that seems a CitizensAPI problems.
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Posted Oct 28, 2012New error with the latest 1.4.1 dev. build of craftbukkit.
2012-10-28 21:30:00 [SEVERE] Could not pass event PlayerMoveEvent to AuthMe v2.6.6 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:218) at net.minecraftserverhook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:70) at net.minecraft.server.Packet10Flying.handle(SourceFile:136) at net.minecraft.server.NetworkManager.b(NetworkManager.java:282) at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:111) at net.minecraft.server.ServerConnection.b(SourceFile:35) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:569) at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:215) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:486) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) Caused by: java.lang.NoClassDefFoundError: net/citizensnpcs/api/CitizensAPI at uk.org.whoami.authme.plugin.manager.CitizensCommunicator.isNPC(CitizensCommunicator.java:43) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerMove(AuthMePlayerListener.java:164)
Exception in thread "stdin" at fr.neatmonster.nocheatplus.checks.moving.MovingListener.onPlayerMove(MovingListener.java:331) at sun.reflect.GeneratedMethodAccessor19.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) Exception in thread "stderr" java.lang.OutOfMemoryError: GC overhead limit exceeded at java.lang.StringBuilder.toString(StringBuilder.java:405) at com.drdanick.McRKit.Wrapper$4.run(Wrapper.java:583) java.lang.OutOfMemoryError: GC overhead limit exceeded
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Posted Oct 28, 2012Will this get updated to 1.4.2?
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Posted Oct 28, 2012Any possible ETA?
I curently have the b2 version and it creates lag spikes with the "player quit event" Would it fix if i upgrade to b5?
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Posted Oct 28, 2012It's time for 1.4.2 :P Good luck on developing!
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Posted Oct 28, 2012update pls
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Posted Oct 28, 2012update!
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Posted Oct 27, 2012@d4rkwarriors Please update xD only plugin holding me back right now :/
Nvm its not this plugin. It was an issue with the new Citizens
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Posted Oct 27, 2012Hello,
Just to notice, the plugin is causing Wrong PlayerMoveEvent on everysingle player. The plugin needs to be updated as soon as possible D:
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Posted Oct 27, 2012<<reply 1029635>
yes it is, even if my time to code is reduced due to real work. i'll plan a stable release asap, forgive me.
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Posted Oct 26, 2012-
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Posted Oct 25, 2012AuthME for some reason doesnt change Groups to unlogged -_- setup is perfect i dont know im useing GroupManager and AuthMe Reloaded.
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Posted Oct 25, 2012@wumpyc
yeah If this wont get fixed I'll probably move on to the next login plugin
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Posted Oct 25, 2012@ProMCer
my users can chat aswell before logging in..
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Posted Oct 25, 2012@Goldfire1986
then how can I fix it. or maybe urs have any other plugin like FSB
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Posted Oct 25, 2012@ProMCer
You must have a misconfiguration somewhere. My users cannot do any other possible command or chat without logging in first.