AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Sep 5, 2012log error is fixed just have the mysqldump error still....
http://pastie.org/4668956
Fix ASAP please,
Thanks
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Posted Sep 5, 2012I have this error on start up
http://pastie.org/4668956
also throught the log i have this error http://pastie.org/4668963
Hope you can let me know a fix.
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Posted Sep 5, 2012@levisn1 if your use factions, there is poblem, remove Factions and try again
@d4rkwarriors Hey, i'm unique person have poblem on server stop? some players lose itens.
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Posted Sep 4, 2012:) ...upd..?..
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Posted Sep 4, 2012@levisn1
group switching.. read wiki page just that..
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Posted Sep 4, 2012@d4rkwarriors
so a solution???
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Posted Sep 4, 2012@Herz3h
i have check yesterday AuthME + CB , chat is blocked, command is blocked. So if u want to have others plugin blocked u have to configure group switching this will fix forever all the plugins update. I cant every time introduce new code for plugin that handle different chat event or create his own chat event, thats why i introduce group switching with permissions management. So for sure in future dev version, i will add better event handler and blocker but for now iam focusing on others fix that are most important, like plain text password in console output.
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Posted Sep 4, 2012There is one, but it doesn't work very well.....So warriors will you fix the allowchat bug or no ?? So i know if i have to switch to other auth plugin or wait for fix. Thanks.
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Posted Sep 4, 2012there is a solution to block people to speak before they login??...if true explain warrior...
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Posted Sep 3, 2012@pucetundra
probally AuthDB but iam not sure!
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Posted Sep 3, 2012@d4rkwarriors
do you know a plugin that does this for me? It will be realy nice. :)
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Posted Sep 3, 2012@pucetundra
nop that isent the goal of this plugin, forgive me.
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Posted Sep 3, 2012is there a way to sync te usergroup in vBulletin with the groups in minecraft?
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Posted Sep 3, 2012@matedgo
command and chat are corectly blocked with group management i have tried it now. for second use TeleportUnAuthTo Spawn or TeleportAtJoinTosSpawn
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Posted Sep 3, 2012this needs fast fix about chat and commands just one question, is it possible to add option after they login, they automaticly teleport to spawn, example, they login and automatic command is sended /spawn, should be possible to turn it on and off.
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Posted Sep 3, 2012@Herz3h
same to me, people can chat before logged in.
they can use commands too! ...
@d4rkwarriors
i send u a message pls check it maby there is the problem.
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Posted Sep 2, 2012In the permission i did negate :
But people could still speak. And I use groupmanager.
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Posted Sep 2, 2012@Herz3h
thanks for report let me take a look, but as always this is problems with others plugins that create his own chat event, infact if u run authme + cb all is working fine and if u set correct group switching maybe u have to negate chat permissions as many plugins take it as default permisisons. if u use PEX run it in debug mode and check it out, otherwise i will take a look with that suggestions.
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Posted Sep 2, 2012This bug with allowchat drives me crazy, i made a group with 0 permission, the plugin will put me in that group when im unlogged, but i can still speak. And once im logged and i log out, it keeps me in same group.....
What am i doing wrong ??? Why not simply fix allowChat like in old version d4rkwarriors?
Btw someone suggested a fix here for xauth : http://dev.bukkit.org/server-mods/xauth/tickets/21-xauth-chat-not-blocking-discussion/
If you wanna take a look.
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Posted Sep 2, 2012@siOnzee
enable Debug of PermisisonsEX ( in his configuration file ) and restart your server, check what permissions are linked to chat of yout u will see that the error is always on wrong permissions that players have/has or that they must not have..
@Herz3h
u missed an option in config file.