AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 18, 2012@d4rkwarriors
We require all members to register on our website where we can get a little more information form them than the /register command will allow us to get, it also allows us to prevent bots (using re-recaptcha).
The site uses the same mysql table as authme so players can just log in with the same pw.
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Posted Jun 18, 2012Dear Spunkeiieiieieieiei. another time.. if u dont like AuthMe dont use it, if u want to do an Auth Plugin do it, if u arent able to do anithing execpt download some others project and put it in plugins dir, shut up! Dear Spunkeii, i will wait u in my server, let me see this orrible bugs :D for the last time, i run AuthME since pomok4 version, aboyt 1 years ago, and nan of my players exploit some bugs or crying like you, su be happy with your new Auth Plugin and show us that u are able to exploit my server, or u can anly write shit? show us...
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Posted Jun 17, 2012<<reply 762724="">>
How?
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Posted Jun 17, 2012@Zelil
could u try last beta b3?
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Posted Jun 17, 2012What should i fix?
Could not pass event PlayerJoinEvent to AuthMe org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:304) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:460) at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:132) at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:129) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:94) at net.minecraft.server.Packet1Login.handle(SourceFile:68) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:48) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:66) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerJoin(AuthMePlayerListener.java:341) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ... 12 more ======
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Posted Jun 17, 2012Please read my ticket
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Posted Jun 17, 2012@d4rkwarriors
I use EssentialsGroupManager with EssentialsChat
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Posted Jun 17, 2012@EricPickup
hum, but what chat plugin? embeded with Essentials or GM? the faster way to fix this for ever is to set up unloggedin Group without any permissions to chat.
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Posted Jun 17, 2012Can't wait until you get password recovery options done.. Whenever someone joins, they can talk in chat without having to login. They can't use commands but they can still talk. I'm using the latest version. List of plugins:
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Posted Jun 17, 2012@Mirrorsounds
registration: enabled: false messageInterval: 5 force: true
why?
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Posted Jun 16, 2012@d4rkwarriors
http://pastebin.com/Da38DSRd
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Posted Jun 16, 2012@Mirrorsounds
that should work let me see your config file, copy it on pastebin.com
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Posted Jun 16, 2012@d4rkwarriors
On my server it is RoyalCommands that shows the commands in the logs, however it shouldn't be much different from any other plugin that does this (i think).
Also, I can't figure out how to allow un-authed players to move around.... I have "allowmovement" set to true and "allowedmovementradius" set to 20. Anything else i need to do to fix this?
Thanks!!!
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Posted Jun 16, 2012@Mirrorsounds
now i ahve understand, so what is that plugin that show up all commands? CommandHelper or AdminCmd? i do not remember. I have no idea how to stop it without link AuthMe to that plugin, hope that u could give me some more informations, so i will add this "command hide" features.
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Posted Jun 16, 2012@d4rkwarriors
In the image below you see the server log from when i join the server to when i log in with AuthMe. As you can see the server reports the player command of /login password. It reports all player commands in this manner. However, when we used the plugin authdb, the /login command did NOT show up in the log and peoples passwords were kept secure.
I was wondering if you could find a way to hide this just as authdb did since my server can't use authdb anymore.
I hope this make a little more sense! Thanks!!
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Posted Jun 16, 2012@Mirrorsounds
iam not able to understand what u try to say, forgive me, my english is very basic. so if player do /register password password , nothing is dispayed in console exept player name Registered!
or are u talking about external registration thru console command like: authme register name password?
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Posted Jun 16, 2012@d4rkwarriors
I take it you don't have an answer for me yet? V_V
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Posted Jun 16, 2012Thanks again man, testing 2.6.6b3 :)
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Posted Jun 16, 2012@Luxius96
prova la dev!!! 3 volte te lo dissi :D
@Hans6666
use spoutplugin.jar only server side or remove Essentials.
@Mayhem777
try b3 pls, thanks for your report!
@Zwing87
try b3 pls, thanks for your report!
@Dyadko
i dont think that could be possible, SMF should manage hash password in different way.
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Posted Jun 15, 2012@d4rkwarriors
Authdb did not show passwords in the log/console (the player command did not show up).
However with AuthMe the full command including password shows up in the console/log.
I was just wondering if there was a way to disable/hide that.
Thanks!!
Edit: I also can't figure out how to allow players to move around >.<... I have allowmovement set to true and allowedmovemnetradius set to 20