AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jun 15, 2012Come levo la spout GUI? ho messo false and entrambi su spout.yml e funge ancora..
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Posted Jun 15, 2012bug with new essentials. when im vanished and log in with another minecraft i can join, too..and then two players of me are online? and the second one dont have to login?
pls fix
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Posted Jun 15, 2012Working perfect but today i get this:
2012-06-15 14:07:28 [SEVERE] Could not pass event PlayerJoinEvent to AuthMe
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459)
at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:132)
at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:129)
at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:94)
at net.minecraft.server.Packet1Login.handle(SourceFile:68)
at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:48)
at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:61)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
Caused by: java.lang.NullPointerException
at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerJoin(AuthMePlayerListener.java:341)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301)
... 12 more
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Posted Jun 15, 2012@d4rkwarriors
Can be used with smf with salt? Here like vbulletin? mySQLColumnSalt: ''
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Posted Jun 14, 2012@d4rkwarriors
oh, sorry solved.
but player join error message.. http://dev.bukkit.org/paste/5571/ and sessions login is not work :( (2.6.6b2v)
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Posted Jun 14, 2012@Zwing87
in this last 3 days i have tested it but iam not able to replicate it iam still in ops.txt after login and after reconnect, u got some errors in console?
@samschaap
smf inset implemented yet.
@Hans6666
remove permission for logout command if u dont need it. or try to turn off chace option.
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Posted Jun 14, 2012edit: ahh this error occured because i used /authme reload command...i did a server restart and it works fine now
/logout doesnt work
4:09:58 [SEVERE] null[0m
org.bukkit.command.CommandException: Unhandled exception executing command 'logout' in plugin AuthMe v2.6.5[0m
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42)[0m
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166)[0m
at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:479)[0m
at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821)[0m
at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781)[0m
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764)[0m
at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34)[0m
at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)[0m
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)[0m
at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)[0m
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567)[0m
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)[0m
at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)[0m
Caused by: java.lang.NullPointerException[0m
at uk.org.whoami.authme.datasource.CacheDataSource.updateSession(CacheDataSource.java:69)[0m
at uk.org.whoami.authme.commands.LogoutCommand.onCommand(LogoutCommand.java:74)[0m
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)[0m
... 12 more[0m
but /logout is a useless command for mejust for info
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Posted Jun 14, 2012How can i use this with smf? Im using authdb but that plugin is chrashing my server
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Posted Jun 13, 2012@d4rkwarriors
Please fix ops.txt lost bug the 2.6.6b2 version..
i am need registration same ip block..
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Posted Jun 13, 2012@Mirrorsounds
it didnt show any passwords, iam wrong?
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Posted Jun 13, 2012My server switched to this plugin from authdb because authdb was causing major lag and crashing.
One thing we liked about authdb was that the player command /login <pw> did not show up in the console log like everyother command. That passwords nice a secure.
However with this plugin it does show up in the log. Is there a way to disable this? Maybe you can add a config option?
Thanks!!
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Posted Jun 13, 2012@MrFrancy
thanks mate :D i have repeat it toons of time.
@Re4ly
why u should do it?
@Luxius96
con il comando login va al primo colpo?
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Posted Jun 13, 2012@d4rkwarriors
MySql interno
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Posted Jun 13, 2012@Re4ly
If you hate the confirm, you can disable it here:
enablePasswordVerifier: false
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Posted Jun 13, 2012@Re4ly
Realy??? maybe only you! I like it, and mostly use this plugin only because it has password confirm second time!
When there was only one time, then often users made a mistake
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Posted Jun 13, 2012@Shirou7000
YES PLEASE! everybody hate /register password password ^^
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Posted Jun 13, 2012If i have sessions enabled: true & timeout: 0 then it Could not pass event PlayerJoinEvent to AuthMe
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Posted Jun 12, 2012@ThisUsernameIsMine
so?
@Shirou7000
pls explain, what should that command do?
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Posted Jun 12, 2012Can we get /l password back? I'm miss it...
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Posted Jun 12, 2012@d4rkwarriors
Even though i don't use this plugin anymore, its cool to see how your english has improved over time :-)