AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 11, 2012@doekia
lastone feature is already in 2.6.5 ;) take a look, other features are cool i think that i should add theese on next update.
@coscraft
mmm i am not able to undesrand what the point? ppl try a* b* c* ecc..?
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Posted May 10, 2012Whats the chances of putting in stars for the password on the /login command?
I have some kids that play from a school that keep looking at each others passwords and then having fun on each others accounts...
Cheers,
CosCraft (mc.coscom.net)
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Posted May 10, 2012Things I'd like to be implemented:
However good job
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Posted May 9, 2012d4kwarriors can you give me source of the latest release auth me pls?
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Posted May 9, 2012@stoutrouge
send me a PM with the ip of your server, so i can see what exact happen.
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Posted May 9, 2012@AS1LV3RN1NJA
if u have some times to spent in it, and of corse better english then me :D could be very cool. Send me a PM and i'll give u privilege of documentation.
@MarioG1
the problem is to check the validity of the email, or if user use temp mail, or a one time email, that are crucial problem, beacuse if i add an email check but every player known that they can register with any non existing email, that would be a fail. So i cant add only an email storage, when i add it ( and iam plan to add it before other features ), i have to add all the others validitation context that regarding email feature.
@Luxius96
that is very hard and, think that i have few h per week for fixing the last bugs of AuthMe, if i should spent time to revert all change for 1.1, will be the end of this plugin.
@daego
think about that Check were done on IP , most of the time PLayers cheange his ip every 2 o 3 days, depend on lease team of main DHCP ISP, so is possible that all account restriction check will fail if players changes their ip ;)
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Posted May 8, 2012hi, i have a security problem, with "maxRegPerIp: 1" its possible for other players to join and create more and more accounts, why !? what else is wrong in my cfg ?
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Posted May 8, 2012D4rkwarriors if you can, modify the new version for the old, else you can give me the source?
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Posted May 8, 2012Could you add E-mail storage (you don't need to add password recovery) only check if the email is valid because than its much easier for an server admin to find out if someone has forgotten their password or if he tries to hack into someone's account. (I can send him a new password at the his E-mail and if it isn't a real E-mail ill notice that).
Also a good feature would be lime the accounts per E-Mail and not per IP. This would fix the problems with brothers and the other problem that the IP changes in some countries every 8 hours (Austria and Germany for example).
I never had problems with inventories :) .
Thx for this great plugin!!!
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Posted May 8, 2012@d4rkwarriors
If you give me permission, I can help you with the documentation of the plugin, as your english may confuse some users.
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Posted May 8, 2012<<reply 695798="">>
How is it not related.
It is related. Nothing else fucks with the inventory other then this plugin. I already test it it by itself and it still does it.
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Posted May 8, 2012<<reply 695765="">>
so if sputplugin is installed correctly and still loose items, isent something related to AuthMe, try it out, by disabling plugin one by one.
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Posted May 8, 2012Even with the spout plugin installed; Players still lose their inventory on log out and log in.
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Posted May 8, 2012d4rkwarriors and now? =(
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Posted May 8, 2012<<reply 695577="">>
i havent got a source file backup of that version!!!!!!
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Posted May 8, 2012D4kwarriors can you fix for CB 1-1 R4 the bug armor? please :( I beg you
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Posted May 8, 2012<<reply 695009="">>
depend on what event that plugin work?
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Posted May 7, 2012i am using Limited Creative. the plugin saves and restores inventorie when switching from creative to survival and reverse. problem is, when using AuthMe, Inventorie save doesnt work anymore :(
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Posted May 7, 2012I need fix for 1.1 please =( CB 1.1 R-4 please =(((
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Posted May 7, 2012@Luxius96
it is already fixed in version for 1.2 , 1 mounth ago.