AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 8, 2012@allix8
filter in the login? do u mean regrex of player name?
@furmingaHumana only a bit, when all bugs will be fixed ( asap ) i'll put my attention on improve perfomances, consider that AuthMe at login do alot of check and actions, now it saves all the ram data on file for prevent lost of any time or enchant, Thanks for testing all the dev version, i know that from b2 i have added alot of check under respawn location, that should be the cause of overloads on login i try to improve that checks asap
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Posted Feb 8, 2012b6 looks awesome :) Is optimized? Since b2 this overloads my server :c
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Posted Feb 8, 2012Good night, very much like a filter permitted characters in the login, as in xAuth.
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Posted Feb 8, 2012@aciidic
why dont u do it with a web script ? more easy and more secure
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Posted Feb 8, 2012@d4rkwarriors
Hey please add the feature to be able to grab username from a different mysql table than the password is in!
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Posted Feb 8, 2012uploaded new dev version, canditate to stable version. hope that every new bug will be reported.
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Posted Feb 8, 2012@AS1LV3RN1NJA
yes i have sent a pm to main author, for found a common solution.
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Posted Feb 8, 2012@d4rkwarriors
Ok, I know what an API is, but was just confused by your other statement.
I've linked MultiInv authors here, so hopefully it'll get resolved (would it be possible for you to also contact them?).
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Posted Feb 8, 2012@AS1LV3RN1NJA
API is the way which two plugins can hook in eachother, so nowatime a took invetory and armor from bukkit storage, MulInv perform his own item storage, so if they make some modify i can add compatibility and retrive item from their storage, otherwise, there will be always some inventories lost.
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Posted Feb 7, 2012@d4rkwarriors
Whose API?
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Posted Feb 7, 2012@AS1LV3RN1NJA
as i said if they didnt perform his api iam not able to add compatibility, i have to take inventories from bukkit storage.
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Posted Feb 7, 2012@d4rkwarriors
Please make sure to keep it compatible with MultiInv and other such plugins.
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Posted Feb 7, 2012@FurmigaHumana
i'll write all inv ench and armor on cachefile, so all this abnormal usage will be terminated.
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Posted Feb 7, 2012Some inventories always disappear on my server, but I suspect it is not directly related to the login plugin, i already used the authme and xauth and this happens with both. Must be some other plugin that saves the inventory before the player login, and their inventory disappear.
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Posted Feb 6, 2012@BioBG
i cant remove inventory hidding.. ppl that join with other nickname even if they didnt known the password can craft materials or do oher stuff..
the lost of inventories isnt link to multiworld i have 5 maps and noone loose inventories on my server, as i tell to others user, there are a lost of item when u try to loggin in and server reastart or crash, or happen some strange situation that ram were purged.. this are the only situation, all others isnt a auhtme related problem.
but all that i mentioned before will be fixed in last version.
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Posted Feb 6, 2012d4rkwarriors
Can you add option to turn ON/OFF Inventory hiding.
A have multi world server and this sometimes is problem because some players loosing his inventory.
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Posted Feb 6, 2012@CoolOppo
ok i'll add this as optional features.
@letsmine iam doing a new release, that will increese alot security stage, fix the lost of item or enchant at every possible situation, and some protection for super user as ops or admins!
new version will be full integrated with permissions as player that are non loggedin will be switchted to a fixed perm group with 0 permissions or what u set for it, in this way u can prevent players to do all stuff or u can add some little perms that u prefer like chat, private msg or channel join!
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Posted Feb 6, 2012Please make it so the player has to type in his password twice upon registering. Sometimes people screw up and are ignorant, and they have no way to tell me.
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Posted Feb 6, 2012Is the Problem with deleting Enchantments fixed already?
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Posted Feb 6, 2012Доброй ночи, очень хотелось бы фильтр допущенных символов в логине, как в xAuth.