Ancient Gates
Introduction
This plugin can allow those with permission, to create gates. These gates will teleport any player, entity (incl. passenger) or vehicle (incl. passenger) that enters that gate to the designated location and/or execute a command. This is a very easy to use, easy to maintain transportation plugin! As a bonus, the gates can look any way you like (vertical or horizontal), with a selection of portal materials.
To get started, try the in game command: /gate
Commands & Permissions
AncientGates commands and permission nodes are simple and intuitive.
Click here for commands and permission nodes...
Configuration Settings
AncientGates configuration options are fairly extensive.
Click here for configuration (/gate setconf) settings...
BungeeCord Support
AncientGates fully supports BungeeCord server-server player, entity and vehicle teleportation.
Click here for further information and full setup instructions...
FAQ
AncientGates has seen a fair few questions in its time. Here are some of the more frequent ones.
Click here for Frequently Asked Questions...
Featured Video
I recently came across this video, showcasing the latest features. It has been put together by Vikaar1.
I've seen several Youtube videos since taking over maintenance of this plugin.
Click here to see more, including translations...
Development Builds
Go to the AncientGates Jenkins build server
Metrics
You can (globally) opt out the stat collection via /plugins/bStats/config.yml if you wish.
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Posted Aug 18, 2013@Stryker76
I'll have a look into this for you and see how feasible it is.
@Strelet12
The very short history is that Olof Larsson created a plugin called AncientGates. There were lots of people that picked it up and loved it. He then moved all his efforts towards the MassiveCraft server and created a new plugin for it, called CreativeGates. This plugin worked differently in that it allowed normal players to create gates without commands and it used water instead. He told all the users of AncientGates to use CreativeGates instead, but unfortunately not everyone liked the concept.
CreativeGates went on being developed by Olof and AncientGates went through several different maintainers until I picked it up beginning of the year (having used it myself for two years). A lot of the base code is shared between AncientGates and CreativeGates, though the very latest versions of CreativeGates have chnaged drastically and now rely on MassiveCraft's MCore plugin.
This plugin is similar to the old CreativeGates in that you can create flowing water gates, but dissimilar in that it is all command-based.
@ryan688668898587095688890
Yes, I stupidly tested it all with socket comms enabled and forgot to test the basic bungee methods. Was having a code re-haul.
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Posted Aug 16, 2013@peewi96
ah thats what it was. It would say portal points to no where. Ill try with this version
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Posted Aug 16, 2013Hey, I was just wondering, there was this veeeeeeery old (3.5 years old to be more specific) plugin for Bukkit called "Creative Gates", it allowed you to make some gates, you used diamonds for it and then you put water on the bottom part of the diamond block, a "water flow" effect would appear and it worked as a portal.
So, is this very similar to Creative Gates?
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Posted Aug 15, 2013Hey peewi96,
I now have all of my servers setup with Bungee portals, working no problem.
But I do have an issue that I'm hoping you can help me out with.
I've written a BungeeCord plugin that announces to all Staff when a player connects, and which server they have connected to.
The issue that I have though, is that when I restart a server, and players attempt to enter the portal to that server, I get spammed on the connect messages as they just stand in the portal.
So is it possible for you to check if the destination server is online prior to attempting to connect them to it?
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Posted Aug 15, 2013@ryan688668898587095688890
Bungee setup is not hard. You just set "bungeeCordSupport" to true in the config (conf.json).
That's it!
Try the latest development build if you're having issues. I acidentally broke basic bungeeCord support in version 1.7.1
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Posted Aug 14, 2013@peewi96
Yes the bungee setup is hard. This way they can do /server [name]
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Posted Aug 13, 2013@CoolKill3r
I'll release a development build with it tonight.
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Posted Aug 12, 2013Thanks alot, just what ive been looking for, Only i really need the command on entering cause of minigames and such. When will this be implemented?
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Posted Aug 10, 2013@KrustyLv
I shall look into this for you
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Posted Aug 9, 2013Add lang file please
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Posted Aug 9, 2013@poiuyt580
No it won't. When you join the other server again you will be facing the opposite way, one block back from the gate =).
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Posted Aug 9, 2013@scambal
Yes. Read the game versions on the download link, it tells you 1.4.7, 1.5.2, 1.6.2
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Posted Aug 8, 2013If I set a server type bungee portal in one server (say going from B -> A) and a server type bungee portal on A (going to B), will this cause an infinite loop since players are going through A's portal into B to where they exited to go to A? If so, is there a way to prevent this so that every time players go through portals they go to their last location that's not a portal and isn't really next to the portal? Since there can't really be portals all over the map for my server...
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Posted Aug 8, 2013work on 1.4.7?
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Posted Aug 8, 2013@ccattell
Sorry, laptop battery went, I'll be right back on.
UPDATE: Fixed in development build #61
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Posted Aug 8, 2013yes it shows not allowed....
test server at mcnovus.net:25566
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Posted Aug 8, 2013@ccattell
Ok, I shall have a look into this.
UPDATE: I'm not able to replicate this. Disallowing entities through the gate with the command "/gate setentities [id] false", prevents items from passing through the gates in my tests.
When using the "/gate info" command, is entities definitely set to "not allowed"?
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Posted Aug 8, 2013i have already tried both of those and people are still able to throw things through the gates from the creative world to the survival one
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Posted Aug 8, 2013@Fugum
Uhmm... This should not be an issue, but just in case. Are you using Java 6 or Java 7?
@BiweGas
Glad you have it working :D
@TMtheBest
I recommend you have a look at this video www.youtube.com/watch?v=9SfWJ1Q5xd8&feature=youtu.be
@ccattell
Items are classed as entities and should be controlled by the "/gate setentities" command. If you wish to disallow entities by default, then set "teleportEntitiesDefault" to false in the config (conf.json). Note this will not affect existing gates, only new gates.
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Posted Aug 8, 2013@Ubique1964
I shall carry on this conversation via PM, it will continue to get lost in the comments.