AdvenTour
This is a BETA plugin. Please use with caution
AdvenTour
This plugin is a multi world management plugin!
Latest version of AdvenTour works with 1.5 and can be downloaded here: http://www.mediafire.com/?n7xv765dxxu3l0r!
It will simply allow you to manage a lobby world, from where you can place "self designed" portals to other worlds! But not just to other worlds! It will allow you to have Adventure Maps on your server!
When a player enters a portal with a sign above that describes the adventure map, he will not only be teleported to the adventuremap
but to his OWN COPY of the adventure map! This will allow him to destroy everything as he wishes, or play the adventure map as it is intended!
Installation and configuration guide
Portals
The portals used for teleporting is just the "center of a normal nether portal" with whatever design around it you like!
The ID of the "center of normal nether portals" is '90', so you can spawn it and design your own portals! You can use whatever materials
around it you like, as long as the player stands in the "block id 90" to get teleported, and the sign is placed on the block directly above the player!
When placing the sign above the portal block, be sure to add the name of the map that portal will lead to in line #2 anywhere on the sign like this [MapName]. This also applies for the Multiplayer portal, just by typing [Friends] instead of the map name as seen in this example:

Anti-cheat
To prevent players from cheating, a few settings can be made individually for each adventuremap.
It is possible to decide which blocks CAN be broken, and which CANNOT.
And which blocks CAN be placed, and which CANNOT.
It is also possible for an admin to play through an adventure map of his own copy in "admin mode". This will, if enabled on the specific map, only allow players in the future, to place blocks on the exact same spot that the admin placed them on. This way players cannot cheat by placing water places they are not allowed to get over fences and so on.
Additional features
Apart from all of this, the plugin also have a lot of other features!
When a player leaves a copy world (his own world) to the lobby, or exit the server, he will be able to spawn on the exact same location next time he/she enters his/her map!
Players will loose all items when joining a copy world, so they cannot cheat with items from other worlds!
Individual "chat rooms" for each world, so the players can only see the messages they wanna see.
And again, a lot more features!
Pages
- To view commands and features, click here
- To view permissions, click here
- To view bugs and future features click here
Please comment this plugin, and if you have any ideas for new features, please sugest them to me!
It is also recommended to set allow-nether to false in server.properties, and allow-end to false in bukkit.yml!
Bug reporting
Please see the bugs page before posting a commect concerning a bug you found. Also please add information such as:
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Posted Jul 31, 2012just want to say thanks for the great plugin, I really hope you continue to update this.
we have used this for a good month or more and the players on my server just love it. we did have to make a second server to run it as a stand alone but we linked the servers chat with xserver chat.
mc.culcraft.com:25575
If you need any help testing I am more than willing to help where i can.
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Posted Jul 3, 2012@Mooash
Yes. If you don't trust the people on your server, or you haven't costumized the adventure maps for your server.
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Posted Jul 3, 2012Ah. So its pretty much impossible to run this alongside a standard survival server at the moment?
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Posted Jul 3, 2012@Mooash
Yes, that is a known bug. And actually not really a bug. I haven't done anything yet to prevent it, as it would also mean that if the player rejoins his own world, all his stuff would be gone.
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Posted Jul 3, 2012I've got a problem where players don't lose their inventory when they LEAVE a world, is this a known bug or..?
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Posted Jul 2, 2012@Mooash
I will think about it. But first i have to release a full, stable version. After that i can add stuff.
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Posted Jul 2, 2012Is there a way to implement the ability for the plugin to delete map folders after like, 3 days or something? So if the player is inactive for that period it gets deleted to save space? (Maybe in a future release? :D)
Also, a /settime command like in essentials so that players can set the time in their respective worlds?
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Posted Jul 1, 2012@Bloodsplat07
Yeah multiverse and this both wanna take control, and because they can't, it gives a lot of errors.
Maybe i'll get them working together one day, but it's not first priority.
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Posted Jul 1, 2012ok thanks for the info hopefully one day they will work together :D great plugin btw
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Posted Jul 1, 2012@Bloodsplat07
yeah, multiverse and this don't play nice since they're both trying to load worlds.
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Posted Jul 1, 2012Ok im having lots of issues with this pluggin and im not really sure why
when a player joins the server i get this - http://pastie.org/4184243
when a player teleports i get this http://pastie.org/4184261
and when in the template world the player can not leave i get this - http://pastie.org/4184266
plugin list : 2012-07-02 08:30:21 [INFO] Plugins (25): Orebfuscator, WorldBorder, WorldEdit, ServerSigns, Multiverse-Core, PermissionsEx[37;1m, PlotMe, WorldGuard, SimpleJail, SimplyVanish, TimeShift, HawkEye, AdminPrivateChat, AdvenTour, Modifyworld, SimpleSpleef, Votifier[37;1m, [32;1mTips, Essentials, EssentialsSpawn, Multiverse-Portals, Multiverse-Inventories, Multiverse-SignPortals, EssentialsChat, Factions
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Posted Jul 1, 2012@Mooash
oh yes. It's properbly because of the space!
With the setspawn command please try these: /at setspawn true /adventour setspawn
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Posted Jul 1, 2012@Madsens90
When I try to use the /at setspawn command I get this.
Also, as for the template command, it seems to not work with my actual adventure maps, for exmaple it doesn't work with /at example map but it seems to work with /at Testworld1
Could it be because it has a space in it or...?
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Posted Jul 1, 2012@Mooash
Please copy paste your server log when using /at setspawn into pastie (www.pastie.org), and paste the link here.
If you entered the worldname "testworld" into config.yml, that's the name you should use when using /at template.
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Posted Jun 30, 2012As in you set them as a world to load? I've already done that I'm pretty sure. Because I can go through portals with them and get a copy world, i just can't load a template.
As for the /at setspawn I get a internal server error occurred. I think that's what it says.
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Posted Jun 30, 2012@Mooash
Hi. You set the template / copy worlds in the config.yml file :) And it is those worlds you can teleport to using the template command. :)
What does the /at setspawn tell you?
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Posted Jun 30, 2012I can't seem to get the template command to work, neither the /at setspawn command to work.
I keep getting a "You can only use this command on template worlds!" How do I set a world to make it a template world? I'm trying to edit worlds before I make them available for people to use as adventure maps.
Great plugin though! I plan on releasing a server hosting it soon.
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Posted Jun 20, 2012@crysis992
Maybe you can find out what setting in settings.yml that makes the error for you? I can't replicate the error, but i can maybe find it with your help.
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Posted Jun 20, 2012No not since i installed it.
Its only when i enter a world with a modified settings.yml for this world.
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Posted Jun 20, 2012@crysis992
Have it been giving you that error ever since you installed AdvenTour?
Haven't seen that exactly error before, and i don't see anything poiting towards AdvenTour.