Zure Zones

A brand new zone manager plugin, which forges the pros of the widely used WorldGuard and iZone plugins. At the same time, the project Zure is about a lot of improvements and new stuff. For example it's planned to make zones with different shapes, not only cuboids, but spheres, pyramids, polygon columns... not enough? You can merge the geometric shapes into each other, so you can make zones in L shape, or a more complex, a hollow ball, and so on...
[GUIDES]
PROGRESS
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Version: 0.5.1 Alpha
Check the changelog: 0.5 Alpha
Current works: progress

Features
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Create zones | can select a region and claim the land | |
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Access system | the most of it works, needs some review | |
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Flag system | The manager and mechanics are working, flags needed to be coded | |
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Complex shapes | usable for zones | |
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Priority system | Fully working. Higher priority overrides. | |
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Overlapping check | Warns and interrupts while creation of the zone, if it collides with another player's zone. | |
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Limitations | limitations for count and size too |
Configuration
There is no used configuration yet. Sure, later the plugin will use configuration, and I plan it will be detailed enough to customize all what u want.
The planned configuration can be checked on this page.
Localization
The plugin fully supports translations. The language file shall be placed into the plugin's folder with the following name: "lang_{id}.yml"
Other stuff
The plugin is completely standalone. No other plugins needed to run it. Softdepend hooks are planned with WorldGuard and iZone, but it's for the far future...
If you are interested in why and how I started to develop this plugin, and what are my goal with it check this article.
Currently under development
- configuration
- zone size and count limitations
- access system
- formula (complex shape) system 0.4A
- zone entry loading and handling 0.4A
- entry chunking 0.4A




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Posted Apr 18, 2016@MineCraftMyph
I really appreciate your interest, so I upload an 1.9.0 alpha, which is the current state of the plugin. New working stuff: selection tool (via /zone sel tool), zone creation, many informational stuff... some... flag behavior is also included, but it is rather for indev testing. To the version 0.2 this is a huge step anyways, even if this still can contain easy-to-trigger bugs. So test it carefully and however this plugin do not hurt neither the surroundings nor other data, but... I advise not to test it on a server with important data!
<sub>Have fun with the testing</sub>
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Posted Mar 17, 2016@AbyssShade
Would be great to see this up and running!
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Posted Feb 9, 2016I'm on university, yaay. Do I see it right...? I was caring about this plugin last time a half year ago? Oh my gosh. Anyways I'm back to develop again. Yeah... again. But heyy, currently there is no problem and the development goes fine. Just finished the localization stuff, flag system is made and ready to handle the flags..it will be so awesome guys, flags are going to be creazy :D You'll be able to program things like configuring what kind of blocks you can break or place down, and what you can't. That's not all, there is still more behind, I will come with the beta and of course with tutorials too. Can't promise that it will happen soon, but.. I'm surely in work at the moment.
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Posted Oct 27, 2015@andris155
The "net/minecraft/util/org/apache/commons/lang3/" util has been removed from 1.8, so it is missing, that causes the problem. The last uploaded file is "a little bit" outdated, I'll upload an actual version soon (at least I plan).
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Posted Oct 18, 2015Spigot 1.8.8:
[14:56:26] [Server thread/INFO]: [Zure] Enabling Zure v0.2 Alpha [14:56:26] [Thread-8/INFO]: [ClearLag] Checking for updates... [14:56:26] [Server thread/ERROR]: Error occurred while enabling Zure v0.2 Alpha (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/util/org/apache/commons/lang3/NotImplementedException at hu.davesama.zure.zone.ZoneManager.<init>(ZoneManager.java:53) [?:?] at hu.davesama.zure.ZureZones.<init>(ZureZones.java:27) [?:?] at hu.davesama.zure.ZureKernel.onEnable(ZureKernel.java:12) [?:?] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:321) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:340) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:405) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at org.bukkit.craftbukkit.v1_8_R3.CraftServer.loadPlugin(CraftServer.java:357) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at org.bukkit.craftbukkit.v1_8_R3.CraftServer.enablePlugins(CraftServer.java:317) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at net.minecraft.server.v1_8_R3.MinecraftServer.s(MinecraftServer.java:414) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at net.minecraft.server.v1_8_R3.MinecraftServer.k(MinecraftServer.java:378) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at net.minecraft.server.v1_8_R3.MinecraftServer.a(MinecraftServer.java:333) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at net.minecraft.server.v1_8_R3.DedicatedServer.init(DedicatedServer.java:263) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:524) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at java.lang.Thread.run(Unknown Source) [?:1.8.0_60] Caused by: java.lang.ClassNotFoundException: net.minecraft.util.org.apache.commons.lang3.NotImplementedException at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:91) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) [spigot_1.8.jar:git-Spigot-fdc1440-53fac9f] at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.8.0_60] at java.lang.ClassLoader.loadClass(Unknown Source) [?:1.8.0_60] ... 14 more
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Posted Oct 10, 2015I improved a lot of things, but I had to start over some. As I learn thread programming, I got the idea to make the plugin more safe, and basically, acceptable as a real program, not just "a sketch of a noob". The good new are, that the new development goes fine, last night I managed to write the new synchronized classes from nothing, and it seems it works. Sadly, this got rid of some working stuff, like zone saving and loading, entry initialization... yeah this is an interesting topic. Til' now, entries were loaded as must-have information of zones, and the full data got loaded when it was needed: to decrease the memory useage. But now, the ZoneEntry and Zone classes are merged, and it works just like the Player class of Bukkit; there is a .isLoaded() method (like Player.isOnline()) and there is a .load() too. But if you ask for data it automatically loads it. There is no LoadedZone class as there is separated classes for OfflinePlayer and Player, but this is fine I think. Sorry for waiting, I really want to see a fully working beta version too :/
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Posted Apr 9, 2015@MineCraftMyph Sure I do, but I don't need to do it really, because there was iZone on our server and I know lots of bugs from experience :) Now I have my final exams. After that I think I'll be back to plugin making and continue this project where I stopped it. Zure project is one of my favourites :) Sadly there is no real working (beta) version yet to test, altrough there were version which were succeed to select, save and load zones with using all the shape formula stuff ^^ Which is cool I think. The next thingy will be the flag system which is also difficult part of the plugin too.
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Posted Mar 26, 2015@Davesama
Looks great, be sure to check out the current bugs in iZone Basic on this page.
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Posted Dec 26, 2014@resoluciones I'm making this plugin for 1.7.10 (as for testing), but I hope it will work on 1.8 too. The plugin is in alpha stage, so most of stuff do not work and contain lots of bugs, it's rather for let you see what's going on in the dev.
News: currently entry system is working, tile system is kinda working, so i'm pretty close to say zone save and load working well and people can check the zones where they are. When this will be completed I can start to work on access system and flags.
I'm happy you are interested in the plugin. For now, you can't really help me with error reports, but it will be helpful when the plugin gets into the beta stage.
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Posted Dec 25, 2014Just what I was needing, a plugin that disables commands in some regions. Unfortunately I am getting errors:
ERROR Could not pass event PlayerInteractEvent to Zure v0.2 Alpha
(and dozens of lines more)
I've subscribed to file updates and I hope you can fix these errors in Spigot 1.8.
Best regards and keep the good work!
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Posted Dec 20, 2014@kemmeo Sure, flags are also planned and in early development stage. Of course I want to provide all the basic flags, and more... :) Sadly, for now there is no working flag system yet, you can follow what I develop currently in the 'currently under development' point of this page. About the simlicity; yea I like to make complex stuff, but my goal is to create a plugin which is easy to use with the deep complexity in it. For example I will keep and improve the menu style of the plugin, there will be easier ways to select a region.. and it's planned to make an ingame help also.
For the next release... there are so many stuff of the plugin under delevopment at the moment, so idk when will I upload the new file. One is for sure, it will contain tons of new stuff working :)
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Posted Dec 19, 2014Looks extremely promising, just keep that simplicity a main focus! :) also, could you add the available flags to this page? I / other people would like to know if it supports the needed flags before testing it out ^^
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Posted Nov 30, 2014Im Really looking foward to full release! msg me when its done! I have a circullar spawn so it will really help