ZombieSurvival
![]()
Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
Donate
Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
-
View User Profile
-
Send Message
Posted May 20, 2013The door links work fine you guys, the problem is your understanding of HOW they work:
1. Make Spawn and set to some wave number
2. Make door and set to some wave number
3. Link the door to the spawner
How it works through example:
I have a spawner set to wave 15
I have a door set to wave 10
I have linked these doors and placed a purchase door sign next to the door
If I purchase the door, the spawner will activate BEFORE wave 15 (unless wave 15 has already been reached)
If I do not purchase the door, and the door is set to wave 10 and opens on wave 10 BUT the spawner is set to wave 15, the spawner WILL activate on wave 10 when the door opens.
The doors control the spawners! The spawners DO NOT control the doors!
-
View User Profile
-
Send Message
Posted May 20, 2013Ok, no clue what I'm doing wrong, I set up door links but the Zombies spawn in areas that have not been purchased. See, I have theory's for why it may be failing for me. I remade the map "Nacht Der Untoten" from the original "Nazi Zombies". I eventually end up with an issue where the door link fails, and zombies spawn wherever i placed spawners. I can make a video to show you my problem. Please respond.
-
View User Profile
-
Send Message
Posted May 19, 2013@ProsperCraft
You type /za-bar <mapname> And you selected those blocks you like to create as barriers.
Barricades are automatically repaired each time a wave ends.
-
View User Profile
-
Send Message
Posted May 18, 2013Are the barricades documented anywhere?
how do you set them up, and do you put a sign by them for players to repair them?
-
View User Profile
-
Send Message
Posted May 16, 2013@prospercraft try to google or youtube call of duty maps! i found a pretty good rebuild of town and kinodertoten. and im importing cod mw3 maps aswell for infected. but i rebuild Dome to an zombie survival map! you can also ask people i you have a plot world to make you custom maps!
-
View User Profile
-
Send Message
Posted May 15, 2013@TakoMT
You have to set up in the config what appears in the mystery box.
-
View User Profile
-
Send Message
Posted May 15, 2013Does anyone have any maps to share?
-
View User Profile
-
Send Message
Posted May 14, 2013All, please use ticket system.
3.6 will have some bug fixes and a mystery box overhaul.
-
View User Profile
-
Send Message
Posted May 14, 2013I don't know what i'm doing wrong, but the 'mystery box' is always empty.
How does it work?
-
View User Profile
-
Send Message
Posted May 14, 2013@Bjornke For some reason I start the server and the plugin has a bunch of errors but if I reload the server ingame the plugin enables itself and works fine. Do you have any idea why?
-
View User Profile
-
Send Message
Posted May 13, 2013@Bjornke This plugin is great, however I'm looking to get a few things changed for our server. Any chance your up for the job?
Please add me on Skype: EatingEmoKids
-
View User Profile
-
Send Message
Posted May 13, 2013@bjornke the error is back without a reason idk what to do XD can you maybe add in a future update that it wont disable itself so i can atleast throw out the game which is causing it?
-
View User Profile
-
Send Message
Posted May 13, 2013hello iv got a question could you make it when your death an when you revived that you get the items back that you have before you die not the starter kit
and thanks for updating this plugin :D its one of the best plugins i have seen
and we somethimes have a bug:
the bug is that sometimes after a wave the zombies arnt spawning after the 30 sec. i set for waiting time.
also that people who have OP. the items stay in their invetories but you cant use them
-
View User Profile
-
Send Message
Posted May 13, 2013@Bjornke Can you please check your e-mail Ive been trying to get hold of you for a long time.
-
View User Profile
-
Send Message
Posted May 12, 2013I have an issue where player doesn't get the item when joining a class. When they right click on the class sign, they get the feedback that they joined the classed but don't get any of the items defined for the class.
-
View User Profile
-
Send Message
Posted May 12, 2013@EknineEd1385
This isn't a bug, but has to do with the space required for a respawn. if the person dies and is on top of a non-solid block (such as a half-slab) or there isn't enough room above them it searches for the next available spot within a certain radius. I can probably tweak this to make it more accurate though. Thanks.
-
View User Profile
-
Send Message
Posted May 12, 2013Thank you so much for the update! :D i was getting a little impatient but it was worth the wait. Now i can finally update my server and have my friends play zs :D just one quick question, could you please fix the bug where when u revive someone that they respawn on top of the roof above them or on top of the roof of the building next to them? Thanks :)
-
View User Profile
-
Send Message
Posted May 12, 2013@ bjornke i found out the source of the error! it seems that the doorlink caused it i will add a comment to the already existing ticket of barcelona
-
View User Profile
-
Send Message
Posted May 12, 2013@bjornke idk what happens but something goes wrong in making the plugin :S
-
View User Profile
-
Send Message
Posted May 12, 2013Ok here is the deal. We have barricades with zombies behind them. they go through the barricade and storm the players. But after lvl 11 the zombies don't go through the barricade. and when i remove a green wool from the barricade it says 'misconfigured sign'' any ideas?