ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Feb 13, 2013hm... i have a problem.... using the lime wool replace method, i cant set an iron door as a "door". it just deletes the door because i cant add both parts of it. what should i do?
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Posted Feb 13, 2013When I set the #force players to world spawn on join to True it makes you face backwards at spawn every time. I do not want this as I run a server and don't want people facing in the wrong direction on join and relog. Is there any way to fix this problem? I do have Multiverse and I did try to change the world spawn in multiverse, but it still faces you backwards.
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Posted Feb 13, 2013@Klaver111
if you use the plugin MobToggle it will disable natural mobs, and it will only allow mobs spawned from players or plugins. but the bad part is you have to activate it every time you start the server for each world.
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Posted Feb 13, 2013I really love this plugin. It will be a valuable part of our upcoming server. Just curious though: has anyone else had trouble getting the zombie box signs to work?
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Posted Feb 13, 2013If u disable mob-spawning in your world will the zombies still spawn? cuz skeletons and spiders are always spawning in the game
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Posted Feb 12, 2013@TheSnowMan1991
thanks :) yeah i actually do have a region setup, and i have a separate rank in groupmanager that blocks commands. although, blocking zombies spawning with worldguard will also block unnatural spawning as well. i dont know if you know how to bypass this? thanks :) and @Doingit thanks thats not a bad idea but my maps are relatively large and that would require placing a LOT of torches and glowstone. thanks for the good ideas :) i guess ill just stick with the mobtoggle plugin for now.
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Posted Feb 12, 2013@EknineEd1385
Also, I haven't tried this yet but if you put in some glowstone/torches around your maps and then set them all to doors and make them open on round 1 there will be no natural zombies and will still be dark enough for the game thrill.
As mentioned before, I have not tried this yet. Just an idea. :)
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Posted Feb 11, 2013@EknineEd1385
Hey EknineEd,
Incase Bjornke doesnt get back to you, perhaps an idea is to use a plugin like worldguard/world edit? At first I wasnt too keen on the idea of running around with an axe to setup regions, but it is actually VERY handy :) Because not only could you stop natural mobs from spawning, you can also have messages appear when in certain regions, prevent players from using unwated items or commands etc... It certainly works for me :) Good Luck
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Posted Feb 11, 2013@Bjornke
hey dude dont mean to bother you, but before you release the next update, could you please make a setting so that natural zombies do not spawn in certain worlds? its up to u, but if you could do this, that would be amazing! thanks! :)
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Posted Feb 11, 2013@YAFFMASTER
I've been having issues getting this feature to work, however there is a new bug fix update rolling out in a couple of days that I'm assuming will address it
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Posted Feb 11, 2013Bjornke I would like to know if I could hire you to configure my maps for me. This would be a huge help and I would even donate to you for it. Please pm me or friend my server skype name CoDPVP.
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Posted Feb 11, 2013In the config there is a mysterybox setting but how do I add it into my zombies map?
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Posted Feb 10, 2013@Bjornke
Hey Bjornke
I think you may have this covered, but is it possible to have the spectator gamemode made as an option - as in it can be configured to be either mode 1 OR 0? The only problem is that when a player is spectating in creative mode, they can disconnect. Then - when they reconnect and return to their spawn point, they are permenantly in gamemode 1! The fix for our server would be to disallow the automatic gamemode 1 assigned to players.. but still allows them to spectate....
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Posted Feb 10, 2013Bug fix update going to be available within the next three days that will fix some common bugs in 3.1
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Posted Feb 10, 2013Video Tutorials up on the page now below the features list :) Thanks @stadvert
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Posted Feb 9, 2013@Bjarnootjuh
what other plugins are you using? i been testing this plugin for several days now and works fine.
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Posted Feb 9, 2013There is a bug, that everyone gets creative, now my whole map is under lava!
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Posted Feb 9, 2013Made a few video tutorials to help you guys out :)
Part 4 - Doors. Will be coming out in a week or so once a server mate is done making a city from Resident Evil
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Posted Feb 9, 2013@Steggy5
I think you are looking to heal players correct? In that case use "heal" on the second line instead of "repair"
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Posted Feb 8, 2013if inventory is full and items are purchased, points are spent but item is not obtained or dropped